Outrun with frame counter

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Cyprian
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Re: Outrun with frame counter

Postby Cyprian » Tue Apr 16, 2019 11:53 am

another improvement could be obtained from reducing string's bitplanes count. e.g from four to two.
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Re: Outrun with frame counter

Postby FedePede04 » Tue Apr 16, 2019 2:53 pm

Cyprian wrote:another improvement could be obtained from reducing string's bitplanes count. e.g from four to two.


in this instance would that be a no go.
i want the OSD to be as close to the Arcade as possible.

here is the progress so fare.
Some of the printing routines need some optimizations, but it starts to take shape..

outrun progress.png
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Re: Outrun with frame counter

Postby Cyprian » Tue Apr 16, 2019 3:22 pm

nice
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Re: Outrun with frame counter

Postby FedePede04 » Tue Apr 16, 2019 3:23 pm

Cyprian wrote:nice


thx
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Re: Outrun with frame counter

Postby dhedberg » Tue Apr 16, 2019 3:43 pm

Keep it up. I used to love Outrun in the arcades!
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Re: Outrun with frame counter

Postby mlynn1974 » Tue Apr 16, 2019 5:04 pm

Well done!

ST game logic bug:
1. The car accelerates slowly past 193km/h in low gear. Being in low gear should prevent the car accelerating past 193km/h.
2. In the arcade version acceleration is slower below 193km/h in high gear.

I also think the blitter would be best used for the road drawing if possible.

How much processor time does the music take?
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Re: Outrun with frame counter

Postby FedePede04 » Tue Apr 16, 2019 11:50 pm

dhedberg wrote:Keep it up. I used to love Outrun in the arcades!


thx :D
It was also my favorite arcade for many years, and probably still is :D
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Re: Outrun with frame counter

Postby FedePede04 » Wed Apr 17, 2019 12:10 am

mlynn1974 wrote:Well done!

ST game logic bug:
1. The car accelerates slowly past 193km/h in low gear. Being in low gear should prevent the car accelerating past 193km/h.
2. In the arcade version acceleration is slower below 193km/h in high gear.

I also think the blitter would be best used for the road drawing if possible.

How much processor time does the music take?
David Whittaker\Jas C Brooke replay routine usually takes approximately 7% CPU time.


many thx,
1. i can't promise that i can find and fix it, not my special array, to do stuff like that, but i will have a look to see if i can find it.
also there is something with the accelerating when you stand still and start.
in the arcade it make burn out, in this version it just start really slowly.

have not look at, how Much time the music routine use. so i don't know
but one thing with the music that always have annoys me, is it change tune every times you die, or pass a level. so that part i would really like to change.

one fatal error i have found, not only in the version that i have been optimize, also in the original.
I don't know if its due to the emulator, or if it does it on real hardware to.
is if you move the mouse really fast and really much the game crash.
maybe it could be STeem and a Pc mouse.
i also noticed that the mouse routine f..k up in Enduro racer if you do the same.

a side note, i don't think that i will go all in right now, I still have some other things to do.
But i will uploaded it when i have done the OSD, and have try to make a biltter object paint routine.
when i will continue on it later this year :)
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