ijor wrote:I understand that the best capture hardware is to use a PCIe card. But for my purpose it's probably overkill. I am looking now into a PC free (standalone) USB solution, like the AverMedia Live Game Portable. Anybody has any experience with it?
BBond007 wrote:The only problem is I don't get HDMI audio with the FX CAST core on cold boot. What I do is start with the Minimig core, play some audio then switch to FX CAST. I would not recommend the Elgato because of this. This is a video of the process I use to get the sound working: https://youtu.be/cl9HpAoM6hU
I'm having this same issue with no HDMI audio on my Elgato, but it's also affecting how I normally route my audio through my HDMI switch as I also do not get audio coming out of my monitor. I swear I've somehow tricked audio into working once for a single Arcade core but was unable to reproduce it reliably. Understandably there's a ton of things in my HDMI chain that could be causing interference but the MiSTer is the only HDMI device where I've failed to get sound so far. (tried both sample rates in the configs.) Whenever I plug the MiSTer directly into my TV everything works fine 100%.
alfishe wrote:Elgato has non-compliant default settings for audio (it assumes that if no audio frames sent by device - sound is AAC compressed. But by standard default is LPCM 48kHz that MisTer generates). I've created version of HDMI init that makes Elgato happy and allows to hear sound, but seems it produces issues with some TVs. That's why it was not released. Good news - running such core enables audio till HDMI cable disconnected or MiSTer powerdown. So I can run 'enabler' core and then use any core without issue
w00tazn wrote:Would it be possible to share this core or point me in the right direction of the tweaks I would need to make to the verilog so I could potentially compile my own?
w00tazn wrote:The latest versions mister have appeared to fix most of the issues I was having, but I am still having issues getting audio to work with most of the nintendo cores. Something about NES/SNES/Gameboy will fail to produce audio when connected to my monitor / elgato but will work fine on my TV. Other cores like Genesis and Minimig work 100%
Sorgelig wrote:May be your monitor/elgato need some audio level to get audio triggered?
Sorgelig wrote:May be can report the problem to Elgato team to ask them for option to disable volume sensing.
It appears to only work for cores using the open source scaler and does not work for the older scaler.
Sorgelig wrote:it would be better if someone would patch either the driver or application of Elgato.
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