Genesis / Megadrive core ported to MiST

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slingshot
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Re: Genesis / Megadrive core ported to MiST

Postby slingshot » Wed Nov 27, 2019 9:12 am

I just "reported" that because it's a bit funny how it looked impossible some years ago, now the SDRAM controller doesn't even sweat to perform cycle-exact memory access :)

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Total Eclipse
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Re: Genesis / Megadrive core ported to MiST

Postby Total Eclipse » Thu Nov 28, 2019 4:02 pm

Total Eclipse wrote:The only thing I've found that completely fails so far is the Stuck Somewhere In Time demo. That reports that it's being run in an emulator, presumably due to checking CPU timings?

Just over a year on and I've tried the last release and noticed that it's been fixed. I'm not sure which update in the past 12 months resolved it, but well done to all involved. :cheers:
Atari equipment all in storage - Now playing with MiST :)

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Re: Genesis / Megadrive core ported to MiST

Postby Televicious » Wed Jan 01, 2020 1:28 am

Just curious, is anyone trying to bring sega cd addition to MiST? Is it possible? I'm betting 32x is way over spec for size.

slingshot
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Re: Genesis / Megadrive core ported to MiST

Postby slingshot » Wed Jan 01, 2020 6:49 pm

Televicious wrote:Just curious, is anyone trying to bring sega cd addition to MiST? Is it possible? I'm betting 32x is way over spec for size.

Probably Sega CD alone would fit. But where to put the base Genesis? :)

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Re: Genesis / Megadrive core ported to MiST

Postby Televicious » Thu Jan 02, 2020 1:08 am

Oh so it does need both 68000's to run and that's too much.

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Re: Genesis / Megadrive core ported to MiST

Postby slingshot » Thu Jan 02, 2020 6:31 am

Televicious wrote:Oh so it does need both 68000's to run and that's too much.

Not just 2 68000s, but 2 VDPs, 2 sound chips, and memory bandwidth for both parts.


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