
No need for Youtube!

(there's even no sound in the demo)
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The scrolling is flawless, and the attention to detail even goes so far as the brake lights coming on. Makes you wish there was a game out there with animation this smooth. Phew.
nativ wrote:nice one DMA
A game like this is possible on an STe?
simonsunnyboy wrote:The good old "French Realtime" ^^
Scarlettkitten wrote:Yeah I knew it was a precalc demo, but a realtime 3d game like that would be nice.
dma wrote:Scarlettkitten wrote:Yeah I knew it was a precalc demo, but a realtime 3d game like that would be nice.
Oups yes, i thought afterwards that it was why you two were mentioning the STe specifically. Sorry!
But then no i also think this would be impossible for so many polygons at this speed.
Another nice 3D racing game on ST is No Second Prize, enjoyable speed and gameplay.
dma wrote:Scarlettkitten wrote:Yeah I knew it was a precalc demo, but a realtime 3d game like that would be nice.
Oups yes, i thought afterwards that it was why you two were mentioning the STe specifically. Sorry!
But then no i also think this would be impossible for so many polygons at this speed.
Another nice 3D racing game on ST is No Second Prize, enjoyable speed and gameplay.
dma wrote:It would be fun to have a racing game based on Leonard technique + sprites, yes.
Even if it would require 1 disk per track.
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