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Last summer Gino bet that I couldn't put 50 trainers into a game. Well, it took
some time for a suitable game to appear, but I've done it. Not just 50
trainers, but ONE THOUSAND SIX HUNDRED AND THIRTY FOUR. If you're going to be
a flash git you may as well be a @4really@5 flash git!
There are 16 types of resources available in Orbital Factories (OF), some of
which are not available at the very start of the game. What I've done is make
it possible for you to top up the stores to their limit (50000t) every 60
seconds (real time, not game time). You can individually select the OF's you
wish to keep supplied in this manner, and you can of course select particular
resources as well. There are a maximum of 98 OF's in the game, so that's 1568
options alone (98 * 16).
Please note that though the star system names are shown, the names of the
orbital factories are not - this is because I have no idea in what order you
are going to set them up. Orbital Factory number 1 in 'The Sun' star system
will always be Earth however. The numbering order goes from left to right, top
to bottom - so the icons in Master Control for the OF's are laid out like this:
Next are the refuel and rearm options for the IOS' and SCG's. You can have a
maximum of 16 types of each craft, and you can individually select particular
craft to refuel and particular craft to rearm. The refuelling and rearming to
the limits (250t fuel and 200 drones) is again carried out once every 60
seconds realtime. That's another 64 options; 16 fuel and 16 arm options for
both IOS' and SCG's.
Again, the individual craft are only identified by number and not by name
because I have no idea what you will call them! The numbering order is the same
as for the OF's above.
The last 2 options are to make your drones invincible, so that you always win
battles against enemy drones, and to stop Prejudice Torpedoes from using the
100t of fuel they require. You will still need at least 100t to fire the
weapon, but it will not actually @4use@5 the fuel, so you can keep firing until
the enemy drones are all destroyed.
So there you have it, 1568 + 64 + 2 = 1634 options. Just be bloody glad that I
didn't include the surface stores (another 1568 options), and equipment stores
both in orbit and on the surface (another couple of thousand)! But the code to
carry out the current trainers is already getting rather complex, and would
slow the game down if it kicked in more often than once every minute or if it
was got more complicated!
If you don't fancy actually using the first 1568 trainers you can press Esc to
skip them entirely and go straight to the refuel/rearm/drone/torpedo trainers.
Of course you can always activate all the trainers, load in a saved game, wait
until the trainer kicks in (it will do so 10 seconds after loading to start
with, every 60 seconds from then on), then save the game. Then that save file
will have full resources etc., and you won't need to use the trainer until
resources start getting low again.
coy wrote:In the other hand, i like how you have to build a homogeneous network between the planets, how you have to be careful that the planets which continually build drones get all the required resources from the other ones. Pure management! When you have many planets, it can get very confusing..
coy wrote:beware, the methanoids are cheaters, no matter if you kill their army, they are constantly regenerated and keep on attacking your planets, i think this makes no sense and just kill the fun - at first i thought it was a bug
when i play a game, it's not be forced every 15 min to return to your planet and defend it while the enemy's army is supposed to be destroyed - or at least greatly reduced.. shame as this game has great potential..
the first part, establishing a base, find components to build sophisticated ships, to be able to fly deeper in the galaxy, that's what i like and found entertaining about this game. The 2nd part = rubbish
you can say 'hello' from me to these bast*rds if you wish btw
RetroGamerUK wrote:I must say again that I did cheat though throughout the game by saving, fast forwarding to the next attack then loading the save game so I could prepare the next target for attack, can't imagine trying to complete the game without this cheat... I suppose it would be possible but it would require many many drones and many IOS ships to re-build lost bases...
Maybe next time I play I'll try this, have either of you finished the game this way? i.e. no cheating?
calimero wrote:" annoying pirate bit"
...what are these pirates? I do not remember them ?!?
what is M22 ?? Ian's remake of original Millenium for PC ? does he still work on this - it looks promising!
Did you play Altered Destinies? Is it at least half good as Deuteros and Millenium?
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