ManuFerHi wrote:For Slingshot...
What parameter do I have to change in the source code so that at the start of the core the OSD comes out? no need to press F12
ManuFerHi wrote:I know, in the core you can only control the video mixing and control the color, size, offset ...
But also the core sends to the firmware the string with the name of the core, the content to be displayed, the version.
For example, the core menu forces the firm to always have the OSD activated and in core selection mode, so I deduce that there is a way to start a core with the OSD on the screen.
slingshot wrote:I think the firmware supports 2 USB + 2DB9 joysticks, but not 3 or 4 of a kind.
MasterOfGizmo wrote:slingshot wrote:I think the firmware supports 2 USB + 2DB9 joysticks, but not 3 or 4 of a kind.
You can also use 3 USB + 1 DB9 or 4 USB joysticks. Four USB sticks is actually what i used for testing.
slingshot wrote:I've experimented a bit more with the SDRAM controller. I hope it works now on all kind of MiST devices. Please try this.
slingshot wrote:Hmm, then I don't know what's different (or broken?) with these devices. Maybe a metal case is needed
I would be interested in another test:
- Grab some .sfcs from here:
These have only CPU/PPU usage or only SPC/DSP usage. I would be interested which one works and which one is not.
slingshot wrote:Thanks for testing.
Hi Slingshot, thanks for you efforts.
Is there a particular reason why all those snes core doesn't work very well with the STMini FPGA ? https://www.8bits4ever.net/product-page/stmini
I mean, the only that worked correclty for me was Mr.Do.
slingshot wrote:Thanks for testing. Interesting these are working. But here's a 3rd version:
Now there's an OSD option: SDRAM sync. First set it to 4 (I think it's the correct value - and the one which works in every tested game on my MiST). But maybe you can experiment if an other value is more stable for you. I hope not - 4 should be the number.
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