djmartins wrote:insanewayne253 wrote:Having some trouble getting 1943 to run. Keep getting the MD5 error; I know I have the right zip file. Any suggestions?
I got that error but they did run..
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djmartins wrote:insanewayne253 wrote:Having some trouble getting 1943 to run. Keep getting the MD5 error; I know I have the right zip file. Any suggestions?
I got that error but they did run..
wolfme wrote:You have to use non-merged roms, e.g. from here:
https://ia800106.us.archive.org/view_ar ... merged.zip
BlueLightning wrote:My favorite missing roms from my younger days are. i hope someone think like meand we see a port of that great arcade classics
Kung fu Master
Jungle King
Super Hang on
Elevator Action
Lightwave wrote:There are already so many great arcade games ported to MiSTer
Lightwave wrote:Outrun
djmartins wrote:I have all three new arcade cores running fine!
Thanks Alan!
djmartins wrote:I have all three new arcade cores running fine!
Thanks Alan!
eskwadrat wrote:Hi,
In past few days I have through building rom files for all supported arcade cores and found handful of games when in vertical screen mode showing picture rotated clockwise (vs. most games rotate ccw):
Colony7
Dorodon
Eeek
Moon cresta
Omega
Sinistar
Super Breakout
Any plans to have these rotated CCW just like all other supported?
P.S. I am using setup w/display in portrait mode and above games show up upside down.
alanswx wrote:I believe they did that originally. Look online and see if there are any “dips” or settings called “flip”. If so I will try to hook them up.
eskwadrat wrote:alanswx wrote:I believe they did that originally. Look online and see if there are any “dips” or settings called “flip”. If so I will try to hook them up.
Nope, there is no "flip" nor similar setting for it, at least in the MISTer load menu.:
eskwadrat wrote:One other item I found missing is the lack of "scan lines" simulation in vertical mode. I am voting to add this on "To do" list.
Lightwave wrote:eskwadrat wrote:alanswx wrote:I believe they did that originally. Look online and see if there are any “dips” or settings called “flip”. If so I will try to hook them up.
Nope, there is no "flip" nor similar setting for it, at least in the MISTer load menu.:
He means check if the option exists via a dip switch or service menu in the original cabinet (You can check via M.A.M.E., or looking at original docs or schematics for the game). If it does, it can possibly be added to the MiSTer core menu for that game.eskwadrat wrote:One other item I found missing is the lack of "scan lines" simulation in vertical mode. I am voting to add this on "To do" list.
This would be great. All of the older arcade cores that don't support custom filters have this issue.
alanswx wrote:I think I added Scan Lines to most of the arcades, but we haven't rebuilt them yet. When Sorg finalizes the sys with the new HDMI - direct mode, we will probably be ready to build all the arcades again. It is a lot of work, there are a lot of them!
eskwadrat wrote:Thanks Lightwave, good point.
Obviously game roms are what they are and it is up to platform to rotate or flip the image. I wonder if supporting cores include gpio to connect dip switches as they used to be present in original cabinets on the original platforms. Ideally those gpio's should be carried over and ported to those present on Nano board. So it looks like I have a homework to do, first identify original arcade board supporting flip or not and then it does support, looking into core design to find out if same function has been ported to fpga and if yes, which gpio hoping it is available on one of Nano board headers.
Lightwave wrote:eskwadrat wrote:Thanks Lightwave, good point.
Obviously game roms are what they are and it is up to platform to rotate or flip the image. I wonder if supporting cores include gpio to connect dip switches as they used to be present in original cabinets on the original platforms. Ideally those gpio's should be carried over and ported to those present on Nano board. So it looks like I have a homework to do, first identify original arcade board supporting flip or not and then it does support, looking into core design to find out if same function has been ported to fpga and if yes, which gpio hoping it is available on one of Nano board headers.
Not sure if you are suggesting hardware GPIO dips as an additional feature, but such a thing is not necessary as the core menu for each arcade core supports setting dip options via software (many arcade core settings are already doing this).
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