
and i know that its not many clk cycles i saved, but they are still free

I post more if i find more stupid code, or things that i have my doubt about

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swapd0 wrote:I think that you'll need to move the car with smaller increments, some parts look unplayable.
Also more sprite sizes would be great but you'll need to modify the tracks...
matt wrote:Looking so much smoother!
tjlazer wrote:Very nice job, runs so much smoother. Looks like you fixed it so it's not so easy, on the first version I beat the game in one go. lol
dhedberg wrote:Looking good! Whenever you're done with it for the STe I might take a look at it and adapt it fully for the Falcon030 if you would provide me with the source code. Could maybe even be possible to make it run in 50fps, (or close to it at least) on the Falcon.
FedePede04 wrote:right now the main mission is to get it to run as fast as possible, and after i will look at making the game more smooth, i have found the place in the code where i can make the game more smooth.
LaceySnr wrote:FedePede04 wrote:right now the main mission is to get it to run as fast as possible, and after i will look at making the game more smooth, i have found the place in the code where i can make the game more smooth.
Doing a great job man, nice one!
FedePede04 wrote:Here is a video where i play through the game.
wongck wrote:FedePede04 wrote:Here is a video where i play through the game.
wow... amazing work done...
dma wrote:Interesting how the game runs with Peter enhancement.
Then a difference between original arcade road system and the Atari ST version, is felt at this speed, imo.
That is : I think we see much less of the road when it's flat in the ST version, than on the original arcade game.
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