Moderators: Mug UK, Zorro 2, Greenious, spiny, Sorgelig, Moderator Team
Sorgelig wrote:All cores are tuned to work through HDMI on normal monitor or TV.
It's not supposed to be working in cabinet with vertical screen. It may work through VGA output or may not work.
BlockABoots wrote:Is it possible to rotate the filters so the scanlines are the correct way around for vertical arcade games??
ghogan42 wrote:the scanlines included in most arcade cores are just the wrong orientation. Not sure why.
leejsmith wrote:Sorgelig wrote:All cores are tuned to work through HDMI on normal monitor or TV.
It's not supposed to be working in cabinet with vertical screen. It may work through VGA output or may not work.
forget the old tv for the moment the ones that do not work just do not work on anything, at the moment It's on my tv via hdmi and they just do not run. like I said I have checked checksums and software versions and I am at a loss as to why, I even made up a new sd card.
oldgit wrote:Asteroids Deluxe
Don't get to excited its not finished. There are timing issues preventing the explosions and some text being drawn.
I have uploaded an RBF and bat file for the roms to https://github.com/davewoo999/Arcade-As ... Ter-master
I have had to cut the memory requirements from the original 2MB for the video resulting in a poorer display.
What I need is someone to test this trial project to see if the display is good enough.
I have not uploaded it to Mister Dev as its not finished.
It uses the new scaler.
Thanks
remowilliams wrote:
A quick look says it's running pretty well but the sound seems to be playing too quickly. Game speed itself (using a very simple timed L/R character movement test) seems about right.
MonsterDunk wrote:For completeness' sake, I'll also mention that Sinistar is missing speech (and has a few little visual glitches here and there), but I'm sure someone else must've pointed that out.
Code: Select all
-- Issues:
-- * Speach chip isn't implemented
-- * Has sporadic graphical glitches (not preventing the gameplay)
hubertbanas wrote:I would appreciate if any of you Linux/MacOS users could try this new script:
https://github.com/MiSTer-devel/Arcade-DonkeyKong_MiSTer/blob/master/releases/build_rom_DonkeyKong.sh
Besides generating the ROM it will also verify its checksum. This feature was discussed at
http://www.atari-forum.com/viewtopic.php?f=117&t=33418
I'm planning to contribute similar scripts to the remaining Arcades but would rather have it well tested first.
Thanks!
Gehstock wrote:Sound and Speech Boards for Williams Arcade
Shazz wrote:Btw, I finally found compatible roms for the various arcade cores except Xevious. All the Roms I tried boot well, tests ok, title screen appears and game restarts the boot sequence and so on.
Any checksum I can use to check ?
Shazz wrote:Btw, I finally found compatible roms for the various arcade cores except Xevious. All the Roms I tried boot well, tests ok, title screen appears and game restarts the boot sequence and so on.
Any checksum I can use to check ?
hyperterminal wrote:Look here for information on the required rom files: http://www.atari-forum.com/viewtopic.ph ... 06#p356406
SegaMan wrote:Ghoust´n Goblins, one of my favorite arcade games!
Thanks a lot @sorgelig!!
Users browsing this forum: mmmonkey and 6 guests