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Chris23235 wrote:I wrote a batch to convert all dsk files from the TOSEC 2018-03-08 to nib files, just put it in the same folder as the dsk files and the dsk2nib.exe
slingshot wrote:Sorgelig wrote:May be Machintosh Plus core is more worth improvements?
I didn't find it very interesting, it's just a black and white machine. Actually never managed to install the OS to the hard drive
But probably a good candidate for a second core of ijor's FX68k CPU. Maybe later this year.
vebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
Sorgelig wrote:It's interesting to make IIgs version as well. Cycle accurate 65C816 is available and pretty well tested in SNES core.
DanyPPC wrote:Thanks Slingshot for new update, I quote this too:vebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
vebxenon wrote:Arkanoid on Apple II using mouse is top!
vebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
slingshot wrote:DanyPPC wrote:Thanks Slingshot for new update, I quote this too:vebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
It's possible, just please show me some technical docs about it.
slingshot wrote:vebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
Different tastes, but I found it quite ugly
There are much better games on Apple II, ThunderChopper is amazing, also SkyFox.
Sorgelig wrote:vebxenon wrote:Arkanoid on Apple II using mouse is top!
The top is Arkanoid on SNES using the mouse! I've played several hours in it - thanks to CPU bug in earlier version giving me unlimited amount of lives
slingshot wrote:I think it's quite acceptable now, LORES colors weren't there even for the ][+ core.
I've put it to mist-binaries:
https://github.com/mist-devel/mist-bina ... s/appleIIe
Some plans for the future:
- Fix all colors
- Disk write support
- Loadable keyboard and video ROMs
- A big ram card (Ramworks?) with several megabytes
- Hard disk interface
rittwage wrote:Not sure what you mean about LORES colors. They are correct in the old Apple ][+ core.
https://github.com/mist-devel/mist-bina ... 0912_2.rbf
slingshot wrote:rittwage wrote:Not sure what you mean about LORES colors. They are correct in the old Apple ][+ core.
https://github.com/mist-devel/mist-bina ... 0912_2.rbf
I don't think so, type the BASIC program here:
https://mrob.com/pub/xapple2/colors.html
rittwage wrote:slingshot wrote:rittwage wrote:Not sure what you mean about LORES colors. They are correct in the old Apple ][+ core.
https://github.com/mist-devel/mist-bina ... 0912_2.rbf
I don't think so, type the BASIC program here:
https://mrob.com/pub/xapple2/colors.html
I went by the COLOR DEMOSOFT on the DOS 3.3 master. It shows the LORES colors, and runs the kaleidoscope correctly. That doesn't work in the new core...
rittwage wrote:It's not that the colors are wrong... All lores color output is scrambled in a crazy way. Just run the color demo and see what it does, or watch the kaleidoscope. Something is strange with it... This didn't happen in the old ][ core, but I can see you had to rewrite the output for 15khz completely.
Anyway, I don't think your GIT repo is up to date or I would pull it and try to help.
slingshot wrote:rittwage wrote:It's not that the colors are wrong... All lores color output is scrambled in a crazy way. Just run the color demo and see what it does, or watch the kaleidoscope. Something is strange with it... This didn't happen in the old ][ core, but I can see you had to rewrite the output for 15khz completely.
Anyway, I don't think your GIT repo is up to date or I would pull it and try to help.
I've detached the Apple IIe to preserve the + code in the original:
https://github.com/gyurco/apple2efpga/
rittwage wrote:slingshot wrote:
https://github.com/gyurco/apple2efpga/
I'm even more confused now. Your repo now only contains the old Apple II+ core. Where is your new //e core source?
slingshot wrote:rittwage wrote:slingshot wrote:
https://github.com/gyurco/apple2efpga/
I'm even more confused now. Your repo now only contains the old Apple II+ core. Where is your new //e core source?
This is the //e. Just didn't update the README yet.
rittwage wrote:slingshot wrote:rittwage wrote:
I'm even more confused now. Your repo now only contains the old Apple II+ core. Where is your new //e core source?
This is the //e. Just didn't update the README yet.
It's not- I compiled it and it's the old VGA II+ core...
slingshot wrote:rittwage wrote:slingshot wrote:This is the //e. Just didn't update the README yet.
It's not- I compiled it and it's the old VGA II+ core...
Are you sure you're at a6583dce4b7955de5580c3184bad5c8aa7b77bf9?
rittwage wrote:I just did a clean git clone of your whole directory...
Code: Select all
constant CONF_STR : string :=
"AppleII;;"&
"S,NIB;"&
"O1,CPU Type,6502,65C02;"&
"O23,Monitor,Color,B&W,Green,Amber;"&
"OBC,Scanlines,Off,25%,50%,75%;"&
"O5,Joysticks,Normal,Swapped;"&
"O6,Mockingboard S4,off,on;"&
"T7,Cold reset;";
slingshot wrote:rittwage wrote:I just did a clean git clone of your whole directory...
Then no idea, of course in the history of the repo, there is the Apple II+.
The latest revision's mist_top contains the config string:Code: Select all
constant CONF_STR : string :=
"AppleII;;"&
"S,NIB;"&
"O1,CPU Type,6502,65C02;"&
"O23,Monitor,Color,B&W,Green,Amber;"&
"OBC,Scanlines,Off,25%,50%,75%;"&
"O5,Joysticks,Normal,Swapped;"&
"O6,Mockingboard S4,off,on;"&
"T7,Cold reset;";
So you must have a CPU Type menu item in the OSD. If you don't have, then it's not the latest version.
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