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GreyRogue wrote:the behavior matches pcetech.txt
albconde wrote:Space Harrier, black screen when you shoot in game, the music continues. --> fixed is you disable supergrafx
albconde wrote:figthing run : problems with sprites
GreyRogue wrote:Sorgelig, have you considered making the default supergrafx disabled? Considering the number of supergrafx titles, and the unknown number of games that might have issues with it, it seems like it might be better to disable by default and just turn it on for the 5 or 6 that use it. I think I'd prefer disable by default, but whatever you decide is fine.
Sorgelig wrote:Which games are using half bitplanes (DW=1) and which games are using monochrome?
Want to test it.
GreyRogue wrote:Sorgelig wrote:Which games are using half bitplanes (DW=1) and which games are using monochrome?
Want to test it.
The only ones I know for sure are the ones I mentioned. Burning Fight uses DW=1 and the 240p Test Suite (I think I grabbed it from here: https://sourceforge.net/projects/testsuite240p/files/PCE-TG16-SCD/) can turn on monochrome in the options.
GreyRogue wrote:Sorgelig wrote:Which games are using half bitplanes (DW=1) and which games are using monochrome?
Want to test it.
The only ones I know for sure are the ones I mentioned. Burning Fight uses DW=1 and the 240p Test Suite (I think I grabbed it from here: https://sourceforge.net/projects/testsuite240p/files/PCE-TG16-SCD/) can turn on monochrome in the options.
Sorgelig wrote:GreyRogue wrote:Sorgelig wrote:Which games are using half bitplanes (DW=1) and which games are using monochrome?
Want to test it.
The only ones I know for sure are the ones I mentioned. Burning Fight uses DW=1 and the 240p Test Suite (I think I grabbed it from here: https://sourceforge.net/projects/testsuite240p/files/PCE-TG16-SCD/) can turn on monochrome in the options.
it seems 512pix mode doesn't run correct. It switches to 512 pixels but somewhere inside it's still clocking at 256 pixels, so text is unreadable.
GreyRogue wrote:I just pushed a change to my repository that fixes the Dead Moon flickering. It probably needs quite a bit of testing. I can do a pull request now, or wait for testing...
I also moved the horizontal over one pixel after the delay in the Supergrafx changes moved it. This is centered again (I test this with the 240p Test suite. In the 256x240 image, if you press button 1, it turns on overscan. I've been trying to keep it centered).
I just saw your post saying you made a change. I'll compare with what I did.
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