darklight wrote:I suppose you aren't asking for infinite.
That's right, I just wanted it rebalanced so that it would play properly, in the spirit that it was intended.
I don't ask for games to be a walk in the park, I loved Falcon (F16 sim, Spectrum Holobyte) even though it was a very realistic, therefore unforgiving game but it was possible, every once in a while, to hit the target, dodge every single missile fired at you, take a few flak hits and coax your damaged aircraft home and land it and live to fight another day. And occasionally, I would manage to do that for a whole run of missions. Gunship was like that as well, really well balanced in terms of difficulty. I played both of those games for hour after hour and loved them both.
But Armour Geddon - I always had the impression that everything must have been going fine and then just before the game was finished one of the programmers got into a sulk about something and decided to make the game nearly impossible, ruining what would otherwise have been a brilliant and absorbing game. I found it hard to believe that it could have passed any amount of play testing.
Anyone who's never tried Armour-Geddon, if you have nothing better to do for an hour or so give it a try and see what I mean... maybe you can prove me wrong, let me know what your secret is.