Newsdee wrote:I made a small change to palettes:
https://github.com/mist-devel/mist-bina ... f?raw=true
You can now switch between the FCEUX palette (default) and FirebrandX's Unsaturated-V6. The first is very common (used in the AVS) and warmer, better for cartoony games. The second is closer to the NTSC Composite standard (it reminds me a bit of the C64 colors). It's grittier and feels better for "serious" games, IMHO. More info here: http://www.firebrandx.com/nespalette.html
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Dragon Warrior III (U) [!]
Dragon Warrior IV (U) [!]
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Dragon Ball 3 - Gokuu Den (Japan)
Dragon Ball - Daimaou Fukkatsu (Japan)
Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (Japan)
Dragon Ball Z II - Gekishin Freeza!! (Japan)
Dragon Ball Z III - Ressen Jinzou Ningen (Japan)
Famicom Jump - Eiyuu Retsuden (Japan)
Meimon! Daisan Yakyuubu (Japan)
Nishimura Kyoutarou Mystery - Blue Train Satsujin Jiken (Japan)
Sakigake!! Otoko Juku - Shippuu Ichi Gou Sei (Japan)
Newsdee wrote:That uses the MMC5 mapper which isn't fully supported.
In fact there is no hardware that will play it right now, because (like in The Legend of Link) they use bigger ROMs than what has ever been commercially available for the MMC5. Neither the Everdrive N8 or the Powerpak can run it.
In principle the MiST could make it work by allowing 1MB CHR and PRG roms, but that needs new development (its not a bug to be fixed).
sebdel wrote:Not really, but I still have a couple of months to work on the mist nearly full time, so in order to not get burnt out I switch tasks every now and then. Here's a list of things I work on:
- NES core: Persisted RAM. Status: I tried and it doesn't work. I'll try again eventually.
- YMSoC core: A core to experiment stuff. Contains a YM2149 and a YM2151 plugged to a Z80@4MHz with a hardware mouse cursor + a 320x240x2 bits video mode. I'll see if I can turn it into a nice soundchip tracker. I suspect an 8 bit system is not up to the task. We'll see. It's a work in progress, there's "something" in my github.
- Mattel Aquarius: Tape emulation. It's coming along. <== We are here
- TRS80: Tape emulation. Not started.
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