If you have the source code of a fast video decoder for falcon, I will look what I can do to use it
Orion_ wrote:I got in touch with the authors of Animator, and thanks to the open source, I got something running using the cinepak module
The cinepak video works only in 030 mode @15fps, but I have my own codec for 060 (and a bit better quality than cinepak)
Orion_ wrote:I almost finished the Falcon port, here is a video of the game running on my Atari Falcon 030 @ 16mhz
and at 2:25 mark you can see the game running on CT60 @ 90mhz (but it's same speed @66mhz)
I can say that, the game needs minimum 8MB of ram to be fully playable, you might make it work on 4MB of ram but you won't be able to hear the music then, only sfx.
It works on stock falcon @16mhz, but it's a bit slow, around 12fps on vga60hz, 15 fps on rgb50hz
I can't help it, I'm already using fast asm code, and even pre-generated code for transparent sprite.
That's why an accelerated card is highly recommended for smoother gameplay, on CT60 it's running at 30fps on vga60hz
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