ssj wrote:Would it be possible to allow window manual resizing to the emulator? I'm trying to run the emulator with some bezels on its sides and as it is the emulator window is always too small on my monitor and even by setting it to quadruple size is still not large enough.
This is not clear. But the window is resizable, if option display/lock window size isn't checked.
I'm also having an issue when I have a HDD mounted where I keep getting a warning message stating GEMDOS HDD emulation works better with TOS 1.04 or 1.62, I've been warned ... but is there any way to disable this dialog to popup?
I could consider an option to remove all warnings, but then people will complain of "bugs" and trash Steem in forums.
RikusMaximus wrote:1: Ability to map any Atari ST keyboard keycode to a any joystick button. Example of this could be mapping spacebar to 360 controllers Y button for using the special attack in Turrican.
You can already do that using the Shorcuts facility? (done by Steem authors)
2: Option to have per game controller configs. I imagine these would work much like the Patch files. This is however much bigger task due to the amount of design to get the menus making sense and allowing a default configuration or several controller profiles easy to select etc etc etc
I consider adding game configuration files, with correct ST type, memory, etc.
I could add more joystick setups and the file would record the one selected?
Just an idea for the moment.
This is probably not the place but I would like to mention I had a go at compiling the Steem SSE source and run into some issues like :
Steem\code\SSE\SSEHfe.cpp(80) : error C2065: 'FullScreen' : undeclared identifier
I mention this as I am an experienced C++ programmer and thought I could have a stab at adding these features myself, then contribute back to the project.
In VC6, VS2008, don't use the "module" configurations?