WoodlandSpirit wrote:Just had a go of the one you've just uploaded, not sure if it's 100% accurate ST behaviour but does seem cleaner than previous. As it stands every time the resolution changes we have a single frame where the display is completely black then the normal ST display again, like as if for a frame the emulator does no drawing at all after recreating the texture in the resolution change.
I am sensitive to high frame rates by the way if you are wondering
It's possible texture creation takes some time in D3D, after all, we (well, me) are very demanding by messing with surfaces live @50hz or more.
There's a new dev build where the texture is cleared by hand instead, please check if it makes a difference (or crashes your system )
If not, maybe brutally inserting med res lines will lose a frame anyway, fixing that is more involved (maybe it works in windowed mode, "double size no stretch" low resolution option?