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Steven Seagal wrote:A new build of Steem SSE 3.5.1 for Windows has been added.
The OPT build is a Visual C++ 6 build with some optimisations turned on.
The file is smaller and it seems to work, so why not?
https://sourceforge.net/projects/steems ... SSE%203.5/
http://ataristeven.t15.org/Steem_all_builds.htm
dlfrsilver wrote:
Crackdown 2 disks original release is now working further with steem 3.5.1 OPT for windows 32bits
But alas there is a big display bugif i send you the memory saved, can you have a look ?
Steven Seagal wrote:dlfrsilver wrote:
Crackdown 2 disks original release is now working further with steem 3.5.1 OPT for windows 32bits
But alas there is a big display bugif i send you the memory saved, can you have a look ?
Could you please report bugs in this thread:
viewtopic.php?f=94&t=25093 (post-mortem)
This 'coming soon' thread must remain optimistic!
Edit: and do you have a link to that game version?
lotek_style wrote:Haven't read the whole thread so don't flame on me if this was already mentioned... I somehow can't switch of the drive info
flickering on the screen... if I switch it off it's on again when I start the emulator again. Known issue?
ecureuil wrote:Hello,
Steven what's your compiler and thirds parties libraries to build Steem SSE on Windows and Linux (and your distribution, etc) ?
Thanks you,
DrCoolZic wrote:ecureuil wrote:Hello,
Steven what's your compiler and thirds parties libraries to build Steem SSE on Windows and Linux (and your distribution, etc) ?
Thanks you,
Please use viewtopic.php?f=94&t=25163#p232774 for this kind of question as Steven wants to keep this thread for features description.
For bug reports please use viewtopic.php?f=94&t=25093 for same reasons
emodel wrote:Thanks for interpolation + scanlines
Steven Seagal wrote:About Fuzion disks it's a bugfix for the loader, not the menu, so it will break nothing.
I will not answer your other points in this thread, it's too technical.
npomarede wrote:As you mentionned this change after seeing Fuzion menus in Hatari 1.7's changelog, I thought you wanted to fix the same issue I fixed in Hatari : the menus crash after a while in STF mode. I didn't notice a problem in the loader though.
Nicolas
npomarede wrote:All in all, I think you can remove this ACIA patch from your next Steem release.
Nicolas
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