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Eero Tamminen wrote:Btw. I just tried Oids from http://atari.8bitchip.info/SCRSH/oidss.html
And it doesn't work, at least with Hatari 2.0. I select "Novoids" galaxy and the saved people don't run to to spaceship, they're completely immobile.
AtariZoll wrote:Eero Tamminen wrote:Btw. I just tried Oids from http://atari.8bitchip.info/SCRSH/oidss.html
And it doesn't work, at least with Hatari 2.0. I select "Novoids" galaxy and the saved people don't run to to spaceship, they're completely immobile.
Probably more important is what TOS version you used ?
Eero Tamminen wrote:Btw. I just tried Oids from http://atari.8bitchip.info/SCRSH/oidss.html
And it doesn't work, at least with Hatari 2.0. I select "Novoids" galaxy and the saved people don't run to to spaceship, they're completely immobile.
leech wrote:So I've now tried this on Hatari (2.0) with Falcon (TOS 4.04), ST (1.04), Mega STe (2.06).
....
@AtariZoll, your HD conversions are awesome, but has anyone told you that the intro 'cover screen' (which is absolutely amazing looking on the ST) is displayed as utter garbage on a TT?
I should start making a list so I can add to the adapted games list.
AtariZoll wrote:leech wrote:So I've now tried this on Hatari (2.0) with Falcon (TOS 4.04), ST (1.04), Mega STe (2.06).
....
@AtariZoll, your HD conversions are awesome, but has anyone told you that the intro 'cover screen' (which is absolutely amazing looking on the ST) is displayed as utter garbage on a TT?
I should start making a list so I can add to the adapted games list.
I don't see about which intro cover screen you talk. In last 5 years I make separated cover screens for ST, STE and TT+Falcon. So, there is usually 3 screen file in 1 game's package (2 HST and 1 BMP (standard PC BMP format). I tested it on real TT, and was fine. So, please give me exact title where it is not OK, pardon, utter garbage. Ah, I see the OIDS - but it is not listed as TT compatible - it's from 2008, and I had not access to any TT then.
Will be reworked soon. I need more time for that because testings.
leech wrote:... but it is a pretty apt description of that screenshot. Kind of reminds me of the decompression screens common in a lot of games.
leech wrote:Yeah, would be glad to test it out!
I kind of wondered if it was kicking in during the giant OIDS animation (with the bouncing ball) because there is a part where the colour palette changes, and it almost looks like it froze (though the ball still bounces, but then it loads up. I don't recall that happening on the cracked version I had back in the day (but then again it's been a few decades since I played it).
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