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ROWBEARTOE wrote:I'm looking for another paint program other than Degas Elite on my Atari St that can use the entire screen as a brush and paint with it- not just stipple, but pixel by pixel. I love the feature of taking an entire image and drawing a line accross the screen then watch it draw. Degas Elite oddly enough takes advantage of the Blitter even though it was made a year before the Mega STs were available. I'm doing this to compare to the Amiga and it's Deluxe paint 2. At 320x200 the Amiga seems a few seconds faster when drawing across the enitre screen (10 seconds versus 13 (99 seconds without ST blitter)), but at 640x200 the St was MUCH faster. So I just want another program that would hopefully be faster than 10 seconds. Neochrome looks like it would be much faster, only it doesn't let you use the screen as a brush but it sure does move the picture around faster than Degas Elite.
Thanks for your help. =)
ROWBEARTOE wrote:Hardware is always at the mercy of software- paint programs can be good or bad, but truth is the ST blitter really increased the speed of programs like Neochrome and Degas Elite- Over 7 times faster with Degas Elite as a matter of fact. Since Degas Elite was writen b4 the Blitter, I'm just curious if a paint program really used it! The Amiga paint programs always could use their Blitter since they were always standard. =(
Thanks for you help.
ROWBEARTOE wrote:I'm not an Amiga fellow- my only respect I have for Amiga is that in many ways it's the evolution of my beloved 8-Bit Atari love. I love Atari! Just recently bought an Amiga 500 to compare the two on a paper I'm doing. I wanted to benchmark the two systems with some paint programs. I grew up with the 2600, then 600Xl, 800xl, 130XE, 520ST, Mega ST4, and then the Jaguar. I was a comptuer salesman during the Atari ST, Amiga, and IBM AT clones (1988-1990).
Thanks for your help in the programs, I'll check them out. I just downloaded the Deluxe Paint Demo, I think it might do what I'm looking for?
christos wrote:Ahle2 makes an interesting "mistake" in the comments. A. stating that SOTB is the only ST game with "true" parallax scrolling and B. thinking that SOTB is pushing the ST hardware. For A. he seems to be forgetting enchanted land for some reasons (10 layers of parallax scrolling and 1vbl) and for B. he doesn't have a clue of how inefficient the code in the ST version of SOTB is. Some crackers can verify that claim (there is an interesting story of how one can increase the game speed by 15% changing one small thing). SOTB is the worse example for game comparison. I feel that psygnosis created it in such a way on the ST in order to prove a point and . OTOH it is an extremely awful game and tbh I prefer playing the main menu of dark side of the spoon than that.
ROWBEARTOE wrote:Never mind- I'll just stick to what I have. The more I thought about it, the better it is to just compare those two paint programs- they both were 2nd generation and both from the same year (1986). Without the Blitter the Amiga was much faster, but with the ST Blitter, Degas Elite was on average 2 to 3 times faster than the Amiga in just about everything- vertical or horizontal scroll in 320x200 was about the only thing Amiga with Deluxe Paint matched.
I would still like a paint program that was made after the release of the ST blitter (1987) that took advantage of it. =) But for now, I'm going to get back to my project when time is available.
Thank you everyone.
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