New STOS editor

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darklight
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Re: New STOS editor

Postby darklight » Tue Sep 16, 2008 9:16 pm

StickHead wrote:Very interested! Sounds great. :D Hands a bit full at the minute for STOS coding, but one day (hopefully soon) I hope to contribute to the ST homebrew scene. I was working on a Advance Wars clone at one point, but life took over. This prog looks very useful. Keep up the good work!


Keep me posted on that - loved that game! :cheers:
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Re: New STOS editor

Postby bobnsam » Wed Jun 10, 2009 12:07 pm

I downloaded to the alpha to have a look at at home this weekend.

Is there any further development on this as this looks excellent! (being a amateur VB 2008 programmer)


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Re: New STOS editor

Postby woody.cool » Mon Aug 10, 2009 8:45 am

I'm really interested in this.
I made a game in AMOS on the Amiga and I intend (if I can) to port it to STOS 8O
Wish me luck!
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Re: New STOS editor

Postby MiggyMog » Mon Aug 10, 2009 12:46 pm

I made a game in AMOS on the Amiga and I intend (if I can) to port it to STOS


AMOS is far more powerful than STOS & then there are the hardware differences. Does your game use scrolling, mod music or big sprites? STOS can only really cope with simple games where there is not much going on without additional extensions and calling machine code routines. If it is a simple puzzler or adventure type game then a conversion would likely be possible.
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Re: New STOS editor

Postby woody.cool » Mon Aug 10, 2009 1:40 pm

MiggyMog wrote:
I made a game in AMOS on the Amiga and I intend (if I can) to port it to STOS

AMOS is far more powerful than STOS & then there are the hardware differences. Does your game use scrolling, mod music or big sprites? STOS can only really cope with simple games where there is not much going on without additional extensions and calling machine code routines. If it is a simple puzzler or adventure type game then a conversion would likely be possible.

No, my game is a simple asteroids shooter, not much to it tbh.
No scrolling, there is a piece of mod music on the title screen, but I can do without out that at first. The sprites are not big nor do they have many colours. The game was written to work on the most basic Amiga (so, the Amiga 1000 or early Amiga 500) so expect it MAY be possible to get it converted into STOS, just unsure of what's missing in STOS (other that what's mentioned above)
Failing all this, I'll create a new game in STOS rather than trying to port my Amiga game.
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Re: New STOS editor

Postby StickHead » Mon Aug 10, 2009 3:10 pm

woody.cool wrote:Failing all this, I'll create a new game in STOS rather than trying to port my Amiga game.


Very cool, Woody! If you need any graphics, give me a shout. In fact, I'm hoping to learn how to use MaxYMiser soon (thanks to the new tutorial by Excellence in Art), so if you want a chip tune to replace the mod, I might be able to help you out there too.
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Re: New STOS editor

Postby woody.cool » Mon Aug 10, 2009 4:05 pm

StickHead wrote:
woody.cool wrote:Failing all this, I'll create a new game in STOS rather than trying to port my Amiga game.

Very cool, Woody! If you need any graphics, give me a shout. In fact, I'm hoping to learn how to use MaxYMiser soon (thanks to the new tutorial by Excellence in Art), so if you want a chip tune to replace the mod, I might be able to help you out there too.

Thanks for the offer.
I may actually be calling upon your services, as I'm crap at graphics design.
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Re: New STOS editor

Postby Mug UK » Mon Aug 10, 2009 4:25 pm

There are STOS extensions (like Missing Link) which will boost the power of your basic STOS into something a little more souped up for better games etc.
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Re: New STOS editor

Postby StickHead » Mon Aug 10, 2009 7:17 pm

Exxos posted a version of STOS on page two of this thread that is packed with lots of extensions. That would be worth a look.
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Re: New STOS editor

Postby woody.cool » Mon Aug 10, 2009 9:10 pm

StickHead wrote:Exxos posted a version of STOS on page two of this thread that is packed with lots of extensions. That would be worth a look.

Yeah, I think I found that from the STOS Time Tunnel website. It's the one with BASIC208.PRG isn't it?
Seems to work a treat.
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Re: New STOS editor

Postby MiggyMog » Sun Aug 23, 2009 4:28 pm

there is a piece of mod music on the title screen


You could probably keep the mod music for the intro. I have three incomplete versions of a game I started to make in STOS one has a quartet tune another has a Mod and the other has a digidrum TRIsound chiptune.
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Re: New STOS editor

Postby Stethane » Fri May 02, 2014 2:16 pm

I was wondering if anything ever came of STOSDev. The old link to the alpha version no longer works. I think it still looks useful though.

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Re: New STOS editor

Postby exxos » Fri May 02, 2014 2:32 pm

It is better to look at this STOS news thread for information rather than the website as I have not had chance to finish updating it due to working on hardware mods of late.

http://www.atari-forum.com/viewtopic.php?f=71&t=26237
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