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Cohen wrote:I'm curios whether anyone is using Reservoir God's GodLib + PureC to develop small games or even demos and wants to share his experiences. It seems to be a nice alternative to GFA-Basic and the whole API is nicely structured and very convenient. I'm thinking about writing a music disk with my favorite chiptunes from the mid eighties to the present. This may not be original, but as the documentation is a bit sparse it certainly is a fun way to learn more about the lib.
Zorro 2 wrote:Very curious and good question. For my part I use gfa and asm to program something on ST but the language C for me is not made for construct demos or games
Pink/RG wrote:One of the big recent changes is full PC compatibility - it's now a true cross platform library so I can build and run my games on PC and use debuggers on the PC. The devstudio debugger is a bit nicer than the pure c one
Pink/RG wrote:As for performance issues, it has a profiling system so you can profile your game and see the most expensive functions. Generally the majority of CPU time is spent in a small amount of functions (sprite routines etc) and thats the stuff I code in assembly.
Perihelion wrote:As for the library, I know bpadinha had a code project which he showed me that he used the godlib for
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