FedePede04 wrote:Thanks, i love to see others code,
you can always learn something from it.
I sitched to an other part were we can talk code.
There are some interesting bits in the code I think. Let me give you a quick tour.
SET.C: this is the main file. Here is the game logic.
SET_DATA.C: this file is generated by SET.C When DEVELOPMENT is defined all data is loaded from their original files (PI3 files, FNT files etc.) . The data is converted into structures used in the game and then saved to this file by the function save_all_data().
SETSTLOW.C: Sets the resolution to ST low. Should work for ST, Ste, Mega STe, TT and Falcon.
PROPRINT.C: routine for printing proportional text in a given box. The text can be left, right, center or justified aligned. The part of the string that didn't fit in the box is returned.
MAKEFONT.C: used to generate a proportional font.
CRC_CODE.S: generated a 32 bit CRC code. Used in the save files.
KEYBOARD.S: keyboard and mouse driver.
LOADER_N.S and RELOCATE.S: the loader system. The compiled program is added to relocate.s to get a position independent file. This file is compressed with ARJBETA.TTP, the compressed data is extracted with UNARJPR.TTP and merged with loader_n.s which contains the depacker.
NYHRAND.S: the random generator. Linear congruential generator, x = (ax+c) mod m, m = 2^32, a = 1103515245, c = 12345
PPRNF.S: the actual print routines of PROPRINT.C
PRINT.S: a relic, the original non proportional print routines
SET_FAST.S: all assembly routines for the game. Most of it is graphics output like card drawing routines and menu drawing routines but also the timer interrupt routine for the score.