jvas wrote:What is included in this 7 fps? Are all the game elements in ???
dml wrote:It could be compiled for Coldfire but I doubt it will run - it flips into Falcon 16bit truecolour mode and then runs conversion passes over the framebuffer.
mikro wrote:If Vincent says 16-bit is working, even with a workaround, you're in far better position.
BlankVector wrote:mikro wrote:If Vincent says 16-bit is working, even with a workaround, you're in far better position.
Yes, 16-bit "works" (it does not crash), but only on the top half of the screen
BlankVector wrote:jfl wrote:Would the current work Freddy is doing on the VIDEL cure this?
Yes, PmDoom in Falcon 16-bit mode works perfetly on FireBee with current beta FPGA
jfl wrote:Great! And how is it speed-wise? Is it fast enough to be playable?
jfl wrote:I don't remember if there's a CF version of PmDoom but I suppose not?
Omikronman wrote:I often have a look into your YouTube videos to see the progress on your project, but new videos are very rare, unfortunately.
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