shoggoth wrote:EDIT1: I accidentally cause a 3rd person perspective (by pressing some - god knows which - key), i.e. camera was fixed, and I could see my own gameplay character run around. That's supposed to happen?
EDIT2: This was truly an awesome experience.
EvilFranky wrote:Just played through e1m1 in Hatari.
EvilFranky wrote:It's looking very good so far Doug. Plays well enough at the moment but as you say will play better on a real machine for now.
Will be interesting to see how much smoother/quicker it can get by the time you finish all the optimizations!
shoggoth wrote:Wild idea. Is this (tick rate changes) something that could be debugged/evaluated by running two instances of Hatari, one with the new tickrate, one with the old one, and somehow comparing their gamestates automatically somehow?
Omikronman wrote:"dml: Atari Super Hero" -> Haha, he really is one
EvilFranky wrote:It's massively impressive the progress that has been made in such a short space of time. Plus some of the clever Falcon specific stuff he has managed to incorporate is fantastic.
EvilFranky wrote:Omikronman wrote:Plus some of the clever Falcon specific stuff he has managed to incorporate is fantastic.
dml wrote:EvilFranky wrote:Omikronman wrote:Plus some of the clever Falcon specific stuff he has managed to incorporate is fantastic.
In fact, I had a lot of Falcon 'extras' planned but can't get near them because of all the game code drudge I'm wading through at the moment. But it looks like the end is in sight for that, so the fun bits may happen after all.
dml wrote:Thanks all for the support and suggestions!
@EvilFranky - I'm not aware of much activity around Falcon within games companies at the time of its release - although I didn't get to see inside some of the bigger developers or what kit they had access to at the time (back then, they usually had whatever they wanted!). There was some activity with Jaguar - many games companies had kits. Falcon... not sure at all. (It wasn't marketed much for games so this is not very surprising to me).
I do have a videotape somewhere of the Falcon being introduced/demonstrated on a games/computing based TV show from the mid '90s but I don't think that episode was broadcast, at least I couldn't find it when I looked in the episode list. I do have the tape as evidence though I'll YT it at some point.
EvilFranky wrote:Walls with transparency really hit the performance hard don't they! The room before the exit room, where the exploding barrel is. Literally you turn from a flat wall at about 10-11 fps to a wall with those transparent diagonal see through bits...and the frame rate halves to 5 fps.
EvilFranky wrote:Can you tell us more?
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