CiH wrote:Sweet! - See what you mean about the slowdown though.
Cyrano Jones wrote:Just watched the Galaga 88 video - really impressive stuff!!!
I assume the slow down is because of the amount of sprite data sent to the screen, all that and/or nonsense takes its toll, especially at higher bit depths.
Do you plan on making the source available for these? I'd love to have a go at getting Galaga on the Jaguar! While it's only got 2mb, as sh3 said, it's got 2-6mb of ROM, plus there is no need for a frame buffer, or shifted sprite data, as the hardware can do all that.
In any case, well done!
dml wrote:Haha, that's very cool.
At what level is the emulation working? Everything - or can the graphics stuff be abstracted in some way and made more host-specific?
papa_november wrote:This is insane and a miracle.
What about going the other way? I'd love to play OIDS on my X68000.
It seems that even with an optimized sprite routine the frame rate will drop on a 16 MHz Falcon when many sprites are visible.
CiH wrote:So we'll still get slowdown on Galaga 88, but hopefully not to the point of starting to choke in places as illustrated on the Youtube video?
I guess that hardware acceleration, where available, will help here as it did with the Pacmania preview
(Also any chance of Pacmania reappearing at some point? It looks very nice on the Falcon, almost arcade quality.)
wongck wrote:Even with the slowdown, it is a amazing step forward !!!
The slowdown.... equate to something like bullet-time so you can think what the next step to take
sh3-rg wrote:I've been looking at x68000 games, hoping to find translations of some lower-action games such as the RPGs like the Ys games - no luck, there doesn't seem to be much of a translation scene for x68000. Away from RPGs it was difficult to find anything that might not be too taxing - Shanghai is a good game, but the st/falcon already have similar games.
dma wrote:Impressive work indeed, glad to see you're succeeding in your ideas!
By the way, talking of gaming systems ports, someone ported Mario Bros to Genesis: http://devster.proboards.com/index.cgi? ... thread=613
Maybe this could be converted to STe (needing certainly a similar adaptation work to be done concerning graphic and audio management system)?
Cyrano Jones wrote:x68000 to Jaguar is going to be interesting. The x68000 has 1mb of video RAM, that doesn't leave a lot of room for everything else!
Anima wrote:Currently the slowdown on a 16 MHz Falcon goes down to half of the full framerate so the playability is still very good. So with an acellerator you should have always the full framerate like the original.
wongck wrote::D Does that mean.... does that mean it will run on a CT6x??
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