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alexh wrote:Obviously I know about CJ's work for Dbug (they are all already on my hard drive).
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*------------------------------------*
This is FFLS Hard Disk Driver V 1.05
*------------------------------------*
Copy file FFLS_HDD.SYS to the root directory of partition C.
This driver makes running your favourite games software from your hard
drive a reality. Selected titles from the best compacted menus around,
Superior menus, can now be copied to any ACSI hard drive, any
partition, and any folder and started.
Hardware requirements
Atari 520ST, 520STM, 520STFM, or 520STE
Atari compatible ACSI hard drive(s)
How it works?
First you must copy the driver to root directory of the partition C:
(ie. C:\). This driver itself don't know how to read files from your
hard drive but is called by the games, which support the driver, to
get information about your partitions and directory structure. This
method was selected because (a) these routines will be used by all the
games and there's just no point to copy over 3000 bytes into every
program file, and (b) you can replace an old driver with a new one and
all the games will use it automatically. This driver supports both
ICD/Supra and Atari's XGM extended partitioning shemes.
Restrictions
(a) Works only with ACSI drives ie. drives connected to your DMA
connector.
Internal hard drives in Mega STE and TT can't be used. I don't have
any documentation about these new machines, sorry. This means that you
can't use ACSI drives connected to your Mega STE or TT either!
(b) Only GEM partition type is supported.
If your drive was partioned with TOS <1> 16 Mb then this partition is of BGM
type and can't be used.
If your drive was partioned with TOS >= 1.04 max. partition size is 32
Mb. If your partition size is > 32 Mb then this partition is of BGM
type and can't be used.
(c) Partition swapping (ICD) can't be supported.
All partitions found in your system are assigned logical drive number
in physical order.
Disclaimer
This driver (at the moment) does not write anything to your hard
drive, so you shouldn't loose any important data! We can't, however,
take any responsibility for the possible loss of data or damage to
your equipment.
This driver has been tested with the following ACSI drives:
+ Atari Megafile
+ ICD
+ Protar
+ Supra
+ Vortex
Special thanks to all beta testers!
Written by Jinx of Superior 1992.
"If game or it's loader uses any direct floppy access (hardware access) it will not run."
muguk wrote:In theory, *any* file-based program that uses standard Trap #1 file load ($3F) commands should be able to run off a h/drive.
muguk wrote:In theory, *any* file-based program that uses standard Trap #1 file load ($3F) commands should be able to run off a h/drive...
Some code would also force the default drive to be A: - this kind of routine would need to be knocked out of the .PRG file.
ppera wrote:Best would be to just replace so called DMA load (direct FDC access) with regular GEMdos fileloads. It is made in many case, but sometime it is simple not possible, or requires rewrite of big parts of game. F1 GP starts at $400 - where system variables are, so no way about filing in way that it will load levels from hard disk .
ppera wrote:Best would be to just replace so called DMA load (direct FDC access) with regular GEMdos fileloads. It is made in many case, but sometime it is simple not possible, or requires rewrite of big parts of game. F1 GP starts at $400 - where system variables are, so no way about filing in way that it will load levels from hard disk .
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