Original games ideas

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Cooper
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Original games ideas

Postby Cooper » Tue Nov 08, 2005 8:01 pm

If you have some original games ideas which you think that they could be cool on ST, don't hesitate to write down some lines about it, it can be of any interest for us or any other game developper..
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Postby simonsunnyboy » Tue Nov 08, 2005 9:15 pm

Indeed, but remember that large and complicated ideas have a smaller chance to become reality.
Sorry to admit but as hobbyists with jobs beside we can't devote our fulltime to ST game development.

But we will definitly try our best to keep new ST games coming!

So any small and neat ideas are welcome!
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Postby Cooper » Tue Nov 08, 2005 9:27 pm

Hey don't ruin my dreams mate!

We must fix ourselves big objectives in our life ;)
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Postby ST Graveyard » Tue Nov 08, 2005 11:12 pm

Well, how about a very funny graphic adventure game featuring all the ST sceners of today. That could be fun, and it could be easily created using one of those seirra interpreters ...

Just an idea ...

I always go for a cool T2 : The arcade game conversion for my STe ... but I guess that is a bit over the top.

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Postby Goldrunner » Tue Nov 08, 2005 11:58 pm

Nicking Grave's idea slightly :D How about a shooter featuring the heads of ST sceners maybe controlled by the mouse with a cross hair on screen for aiming, bit like Zombie Apocalypse I suppose. I seem to remember something similiar but shooting Bill Gates head and other not so liked famous people, not that ST sceners arn't liked it would just be fun!

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Postby aktiv8 » Wed Nov 09, 2005 8:28 am

Following up on the ideas by grave and goldrunner, if anyone with a Speccy background recalls, there was a game written for Your Sinclair which featured the YS writers and you had to splatter them "Operation Wolf" style...

This would certainly be an interesting idea if coupled with faces from teh forum or similar?

Otherwise, how about taking an established game character (any platform?) and doing a good old fashioned platformer on the ST...

I'm sure I'll have a few more ideas and will post here for consideration :)
Last edited by aktiv8 on Wed Nov 09, 2005 12:46 pm, edited 1 time in total.
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Postby felx » Wed Nov 09, 2005 11:49 am

a new super sprint or a new stunt car ...
please

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Postby RetroGamerUK » Wed Nov 09, 2005 2:37 pm

Forgive me going off on a slight tangent here:
How about some sort of simple multi-player racing game like super sprint BUT it could be played here at the Forum or A.L., and Logged in users could play it against other logged in users, kinda like A.L. chat, but more interesting, and more players, hopefully :wink:

Or make some sort of online simple shooty for forum members, using shrunk images of their avatars??

If it worked, a public high score table would also show the men from the boys.

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Postby Mug UK » Wed Nov 09, 2005 3:14 pm

For "ideas" .. looking on sites such as Gamehouse, Reflexive and other shareware games sites will give you some idea of the kinds of fun games (and probably quite simple to re-create on the ST?).
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Postby Sarek » Sat Nov 12, 2005 12:06 pm

Cooper: It's nice to see people on this forum with ideas/visions and please don't feel discouraged by the disappointing response so far. Ideas need a home...

I would like to take this opportunity to make a formal request to this Forum's big chief - Silver Surfer... and just incase he doesn't read this post, I have PM'd him a hyperlink to it.

SS, I bring to your attention the fact that some Atari-Forum users have an interest in software design, but are being met with generally negative responses from the existing forums.

So in order to accomodate these people and their ideas, (which are of potential benefit to the whole Atari community), I make the suggestion of founding a new sub-forum dedicated to software design and development. This new sub-forum would be mostly (but not exclusively) for game development.

The functions it would serve are: a place where games can be conceived, invented, designed, ideas discussed, tutorials given for/by designers, algorithms thought up, algorithms converted into code, suggestions offered, and potentially useful sprites/ sounds/ graphics/ algorithms/ code fragments that users have made can be openly posted for free use in new software.

I believe the established Coding Forum wishes to remain dedicated to assembly, and the established users of it place an emphasis upon actual code rather than software development. Some persons in the Coding Forum also express concern over the time/energy needed to construct new software. My proposal would be beneficial to both of these complaints:

Through a free and open development forum, software would be created through our collective contributions, whereby the limited time/skill/willpower we individually have becomes less significant to the success of a project. The openness of the forum would allow a greater variety and quantity of minds to contribute.

Now I understand if there are any reservations held about founding a new forum, but understand that not all users are programmers - and programmers do have different priorities and a different approach to software than ideational persons. Ideally the Atari-Forum should cater for all persons, and as moderator in chief, I hope that you can be sympathetic to this fact.


If successful, I request that the code of conduct of the new forum would require users to be SERIOUS about the intention of the forum, to use it INFORMALLY and POLITELY, and try to be RECEPTIVE, ENCOURAGING, and SUPPORTIVE of genuine contributors.

I would very much like to see this happen, and I volunteer myself as a potential moderator. I would also like to request perhaps Simon, Andreas, or Maarten as co-moderators if these people are willing??


Suggested names for the forum (ordered favourite first)
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"Little Green Elves"
"The Atari Elves"
"The Atari Workshop"
"Developed by Atari-Forum"
"Game Development"
"Game Visions"
"The Game Makers"
"Home Grown Games"

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Postby simonsunnyboy » Sat Nov 12, 2005 2:59 pm

Certainly a good idea to create a generic development forum.
Indeed the current Coding forum emphasizes real code and hardware related problems on the ST and I'd prefer to let it stay that way.

In this case, this thread should discuss ideas for upcoming projects to be done by Paradize. (Not that we already have enough ideas to fill two years of coding in our heads and "planned but not started" prods)
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Postby christos » Sat Nov 12, 2005 10:14 pm

Hi,
I think Sarek has a good idea there but back on the subject, how about a turn based strategy for two players with some rpg elements, played on a somewhat minified chess board where the pieces can be our everyday weapons such as infantry, mechanized infantry, tanks, artillery, and a kind of air force capability. Each piece would have it's own strength and weakness for example a leopard II does not suffer damage by infantry but artillery is always defeated when attacked though it can strike further than other units. The way I see it it is a very linear game thus not too difficult to program since it mostly requires certain values to be predetermined and compered and there is no AI. It will require a network but there are many st and falcons on the internet nowdays and it could be a real treat for demo parties through a tournament mode. Of course I can be light years away from reality of how much an effort such a game would require.
On the other hand a mindless shoot em up would be nice too...
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Postby simonsunnyboy » Sun Nov 13, 2005 8:07 am

Actually TBS with tanks and such would be a cool thing indeed. I have such in mind for a long time. I was thinkin' about a thing like "Panzergeneral" for the ST. (Well one could port the Lgeneral source tree for Falcon with SDL but that wouldn't make an ST game :lol:)
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Postby lotek_style » Sun Nov 13, 2005 8:25 am

I am missing lots of VCS 2600 classics like Pitfall or HERO ;)
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Postby simonsunnyboy » Sun Nov 13, 2005 9:10 am

Well porting VCS games would be something for a 16K game compo as most VCS games are rather simple in gameplay (without limiting the fun) :)

I remember that I used some simple VCS game ideas back in 1992 or 93 to code small 3K (GFA) games. But the results were crappy so I'm happy that none of the disks have survived :wink:
But with real work and effort put in (artist wise) it should be possible to do so indeed.
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Postby lotek_style » Sun Nov 13, 2005 9:24 am

simon: thats why I suggested to port some vcs stuff... those games are not that complex that a port would take ages like .. erm wolf3d :)
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Postby simonsunnyboy » Sun Nov 13, 2005 9:29 am

:D :D
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Postby Mug UK » Sun Nov 13, 2005 12:10 pm

Or a couple of the games by the same company ported to the ST :)

Still say that you should look at the simple stuff that Gamehouse and Reflexive pump out on the PC.

Lots of simple ideas/puzzle games etc. on there.
My main site: http://www.mug-uk.co.uk - slowly digging up the bits from my past (and re-working a few): Atari ST, Sega 8-bit (game hacks) and NDS (Music ripping guide).

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Postby ST Graveyard » Sun Nov 13, 2005 1:38 pm

Or maybe the long lost conversion of Monkey Island II by the Winston guy :-)
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Postby Cooper » Sun Nov 13, 2005 2:47 pm

Thanks for the inputs dudes,

Christos : something like advance wars on GBA?
Lotek : neat ideas :)
ST Graveyard : we're not that crazy ;)
MugUK : play a bit better with Pooz and u can reveal some kinds of interesting secrets :D Will check your links too, thanks!
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Postby lotek_style » Sun Nov 13, 2005 9:11 pm

Please don't do a puzzle-game again :)
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Postby Cooper » Sun Nov 13, 2005 9:31 pm

why no more puzzle game?? :cry:

Only one more ? a little one ? :)

Personnally i thought doing something different than a puzzle game, we'll see a bit later (as it implies more work than a puzzle game :D)

On my side i need to do a short-term project to test my new coding lib...
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Postby lotek_style » Sun Nov 13, 2005 9:39 pm

cooper: I am bit bored of puzzlers... everybody is doing puzzlers nowadays because they are easy to do... but so unspectacular :)
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Postby Cooper » Sun Nov 13, 2005 9:42 pm

Hehe don't forget we are using GFA, and we are not as technically good as Tobe to do Roger for example, or so on :) But don't be afraid, after the "puzzler" mood will come the "action" mood ;)
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Postby simonsunnyboy » Mon Nov 14, 2005 2:52 pm

Upcoming Paradize game release is guaranteed to be more action and movement oriented.

Lotek: You will see work on that at Paracon :)
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