Strange, didn't decrypt the loader yet, but it seems to fail when looking for something at track 1. It never attempts to read the copy protected sector at track 0.
It might be a bad Pasti conversion. Please provide or email the RAW files.
It is known if the disk actually works?
dlfrsilver wrote:Hi Ijor, I need to know if anything has been tampered. the CTR file fails, the IPF fails, and the STX file fails. Problem : no track has been modified. that's why i'm pulling my hair out.
About the protection track, it goes on it directly at the start. it tries to read sector 253 / track 0 / side 0
Brume wrote:Very interesting, thanks for the reply, ijor.
I don't have original disk of Warzone, but I've taken a look at all Core design games I've dumped. They all use the same CopyLock / Rob Northen protection (some have a different year of release). All work very well with Steem so i was surprised to see Warzone didn't.
Does it mean the original disk of dlfrsilver works or is it faulty?
Zippy wrote:If it's a normal Rob Northen Copylock protected disk and you want to make a working protected copy from a non-working image you could try using the attached util to copy it over any other working copylock keydisk. It just copies the part required for calculating the "magic number" and leaves the rest of the protected sector alone.
ijor wrote:Yes, it's possible that it is a duplication defect. But conceivable the original disk might be failing for a different reason.
Brume wrote:Thanks for the job, ijor. Works fine!
May I ask you how you shifted the index?
@dlfrsilver: it works with TOS 1.0, TOS 1.04 or TOS 1.62 (I use Steem 3.9.4).
Got the same issue as yours with TOS 1.02 only.
dlfrsilver wrote:It fails under Steem 3.9.3 even under STE/TOS 1.62. I upgrade to steem 3.9.4.
Under Steem 3.9.4. it loads, but i'm stuck on level 1. The commando sprite doesn't appear. :/
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