ST Graveyard wrote:Unseen, I've just seen this post. the graphics look really good. Do you already have a version with paralax scrolling and the stuff you talked about. Could you post more info about this project? I'm very interested in seeing more of it. If I can help, let me know.
ST Graveyard wrote:I see the background colors are optimized. Did you know the amiga version has a smaller version of the lower border (with the weapon and power info)?
ST Graveyard wrote:Unseen,
A few years back I did some sketches of monsters and stuff ... Maybe these could be used in a new, dark level for Turrican. I would love to see them come alive!
I would like to create a level where Turrican has to go up. A bit like in nebulous. Just go up, higher and higher ... Ghasly monster fly past, at the bottom there is a pool ... sperm like creatures make turricans life miserable (one of my sketches) and at the top of the level we have "The Machine" ... But this time he looks different ... Monstrous ...
what do you think?
Turrican 2 already had a dark, giger inspired alien level .... Why not create a doomy level now?
ST Graveyard wrote:That sounds like Chinese to me. I don't have experience with this, but I might be able to give it a try.
simonsunnyboy wrote:@Unseen: I'm a bit skeptical but if you make it, it would be very nice to have.
simonsunnyboy wrote:Well in the last few years we had quite a few announcements of "spiced-up" modernized remakes on ST(e) and not a single project ever passed the "i've converted the Amiga title screen to ST palette" stage. Hence my scepticism
Perihelion wrote:good explanation with the degas picture, one picture does say about as much as the pixel information converted into ascii, but sometimes in a better way
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