R0X ZER0

All about ST/STE games

Moderators: simonsunnyboy, Mug UK, Doctor Bob Gordon, ICS, Moderator Team

User avatar
npomarede
Atari God
Atari God
Posts: 1303
Joined: Sat Dec 01, 2007 7:38 pm
Location: France

Re: R0X ZER0

Postby npomarede » Fri Dec 14, 2018 9:25 am

Eero Tamminen wrote:
npomarede wrote:The solution is in fact quite simple : emutos starts in 60 Hz, but the credits screen requires 50 Hz to work correctly (ie 512 cycles per line)
Most european TOS are starting in 50 Hz, so the credits screen is OK, but you would get the same error with a US TOS.


Thanks, I hadn't noticed that 512k version with the default multi-language setting used 60Hz. Hatari "info osheader" claimed it to use PAL instead of NTSC.

R0X Zero Credits screen works fine with e.g. UK variant of 256k EmuTOS, or if one uses EmuTOS tos-lang-change tool to change 512k EmuTOS default language e.g. to UK one:
https://github.com/emutos/emutos/blob/m ... g-change.c

For compatibility reason, I think EmuTOS should adapt 50/60Hz refresh rate depending on the selected language to replicate the original TOS behaviour.
As a broad fallback, all european languages could imply 50 Hz, while US language would imply 60 Hz.

User avatar
Eero Tamminen
Atari God
Atari God
Posts: 1960
Joined: Sun Jul 31, 2011 1:11 pm

Re: R0X ZER0

Postby Eero Tamminen » Sat Dec 15, 2018 1:24 am

That's exactly what EmuTOS does.


Social Media

     

Return to “Games - General”

Who is online

Users browsing this forum: mpattonm and 3 guests