junosix wrote:Memory dump from emulator then load as 8-bit RAW (you'll need to try both signed and unsigned) in Audacity?
simonsunnyboy wrote:Not all ST games use sampled sounds. Many just use YM register settings to provide sound effects. This requires disassembly of source code to obtain their values and contexts.
Neild323 wrote:Great to know about this. I've tried importing the memory dump into audacity as raw data, both 8bit signed & unsigned, but I tend to get a 2-10 second clip of white noises'.
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