TheNameOfTheGame wrote:Brattacus...Just couldn't connect with it.
Brattacas was ruined by a horrible control system, so was Barbarian and Obliterator from Psygnosis.
Now, over to Goldrunner
Credits to Microdeal for trying something new when they released Goldrunner. My problem with Goldrunner is that i never liked the concept, move fast forward and back while trying to avoid to run into something, followed by enemies that moves as weird as you do using shots that follows you in some weird way. Return to Genesis and Goldrunner II was a bad experience for me too. I simply don't like the concept.
When i played Xenon for the first time i thought, WOW, this is what i call shoot'em up. Great graphics, sound and gameplay in one and the same game.
Why i'm not a big fan of Starglider is because of several things. I don't like the horrible control system using the right mouse button to gain speed, and it's too simplistic to be real enjoyable. I have never been a great fan of 3D shoot'em ups while i can play a good 2D shooter anytime. I didn't like Afterburner or Space Harrier either.
To play a good 3D game i would choose Mercenary, Damocles or Mercenary III anytime.
Another stinker that was hyped to death before it's release was Rise of the Robots.
Intelligent game engine, incredible graphics and fun gameplay.
The game was so BAD that it was a pain to play. On my Amiga CD32 it was nessessary to turn off the shadows to even get a descent animation speed of this crap game. The fighters was boring, the moves was boring, the stages was boring and even the sound was boring, the graphics flat and the gameplay not even there.
A huge disapointment in just about every way.