Unreleased ST game (MECHA NAUGHT)

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Unreleased ST game (MECHA NAUGHT)

Postby Silver Surfer » Wed Feb 04, 2004 10:06 pm

MECHA NAUGHT

Dunno if you guys had heard about this game so I decided to post about it here. This game was written by Douglas Engel, the man behind the famous Atari Jaguar game Battlesphere back in 1994. Apparently he spent 2 years writing this game but at the time he had finished it Atari had slashed the computer line and moved on to the Jaguar. Douglas then moved on to the Jaguar and Mecha Naught never saw the light of the day.

Douglas mentioned on the Atari Explorer Forum, that if there is enough interest he may consider releasing the game. :)

Check out these beautiful screenshots!

Image Image

Image Image

Image Image

You can also have a look at this video of the game, it is captured from the composite output of an ST.

http://home.sprynet.com/~thunderbird/st ... a_0001.wmv

Here is part/whole manual to dig into

MechaNaught™ Documentation, Copyright©1994-2004 Douglas Engel

NOTE: This work copyrighted! Do not duplicate or reproduce any part
of this documentation without written consent of the author.


MECHA NAUGHT


Prologue:

First, there was nothing but the absolute cold and blackness which
can only be found in the vast expanses of nothingness known as
Interstellar space, disrupted by the occasional insignificant passing
Hydrogen molecule. For a brief moment, Billions of years of
unimaginable nothingness would be interrupted by the sudden unexpected
change which only the infinitesimal results of the laws of probability
can bring. Change. For a fleeting moment.

On a cosmic scale, it was insignificantly small. To the average
inhabitant of the Planet Known as 'Earth', it was impossibly huge. The
vast spacecraft sped through the interstellar void at impossible
speed, disrupting briefly the infinite emptiness, heading towards the
Earth.

For some time, the inhabitants of the Earth were aware of the
approaching craft, uncertain of it's purpose. There were those who
attributed some sort of religious significance to the ship, and
celebrated it's impending arrival. There were those who feared the
unknown, and looked on the alien craft with great trepidation. Curious
types speculated endlessly about pointless features of the ship, and
the apathetic immersed themselves in their own petty lives.
The pessimists, however, were the only ones who predicted accuratley
anything remotely close to the actual purpose of the craft.

Predictably, at least when dealing with Humans, an intercept craft was
dispatched in an attempt to learn as much as possible about the alien
spacecraft while it was assumed to be a safe distance from the Earth.
For a few short days, sketchy reports were received from the pilot of
the exploration craft, and then nothing.

The fate of the pilot was unclear, but what was clear was that the
Humans inhabiting the Earth were facing a desperate threat. The reports
received indicated that an alien exploration vessel
had been somehow hijacked by an evil computer, and the computer was
intent on exterminating the human race with some type of poison gas
canister. The reports had stopped coming, but the
alien ship had not. All of humanity was being threatened.

Provoked into action by the threat of extermination, the leaders
of the Earth gathered together and formed a plan. Clouds of secrecy
surrounding deadly weapons evaporated like morning fog as the various
militaries offered courses of action for defense. It was ironic
that the last hope for the human race rested on the cumulated results
of their two greatest talents, destruction and technology. The future
of the entire race was placed on an experimental weapon known as the
"Mecha-Naught".

Of course, this is all history.

Mecha-Naught:

The Mecha-Naught is a remotely piloted tank, equipped with the
latest in advanced stealth technology, a robotic manipulator arm, and
an experimental analyzer. Unfortunately, many of the weapons and
defense systems on the Mecha-Naught are incomplete, but it is hoped
that they won't be needed.

As the 2026 Virtual Reality Olimpic Gold Medalist, you have been
chosen as the best prospect to enter the Virtual Reality Cockpit, and
pilot the Mecha-Naught. The survival of the human race depends on your
actions.

Mission Briefing:

The objective of this mission is simply to infiltrate the invading
ship under a cover of stealth, steal the poison gas canister, and
comandeer an escape pod for the return trip.

Reports received from the missing expedition indicate that there may
be other weapons aboard the ship, so an additional mission objective
is to search for these weapons and prevent their use on the Earth.

So little is known about the alien computer controlling the ship
that capturing the computer itself seems improbable, but it could be
considered as a possible objective.

Robotic guards are known to be patrolling the maze-like
corridors within the ship, and the poison gas canister is believed to be
located in a secure area, so the mission will not be easy. The robotic
guards seem to be programmed to kill on contact, so avoid them at all
costs, unless you discover a way to destroy them first. The Mecha-Naught
is equipped with shielding, but the shields are not functional in the
prototype, because some critical components are not complete. The shields
would have provided some protection from the robotic guards.

Locating a supplimental energy supply may become necessary, if the
mission is prolonged, but gathering alien energy may be impossible
without circuitry modifications to your Mecha-Naught. Check your energy
status indicator often. Running out of energy will terminate the mission.

There is very little else known about the invading ship, so you
are going to have to rely on your skills as an Olympic Champion to see
you through, but remember that this is no game, and that if you fail
the human race is doomed.

The Launch Vehicle has attatched to the alien ship, and implanted the
Mecha-Naught. It is waiting for your signal to activate. Prepare for Virtual
Reality Disembarkation. Good Luck!

Installation Instructions:

Hard Disk Installation:

To install this
program on a hard disk, simply copy the contents of the program disk
onto the hard disk. This program will run from any folder on any
partition, so you may wish to create a folder and copy the program
disk into it, to keep all of the related files together.

Floppy Disk Installation:

No special action
is required to install this program on a floppy disk based system. You
may wish to make a backup copy of the program disk before you begin
playing.

Stereo Installation:

If you are fortunate enough
to have a Tweety Board installed in your computer, or have performed
the "$1.65 STereo Modification" (or equivalent), you will be able to
enjoy the amazing 3-D vectored stereo sound effects.

On a 3 speaker system, Channel A is the Left channel, Channel B is
the Right channel, and Channel C is the Center channel. On a 2 speaker
system, the center channel must be connected to either the Left or
Right Channel using a 'Y' adapter (such as the one provided with the
Tweety Board). On monophonic systems, all three channels can still be
heard through the monitor speaker.

Loading Instructions:

This program can be
executed from the desktop by Double-Clicking on the 'MNAUGHT.TOS'
filename or icon.

Operating Instructions:

After Mecha-Naught
finishes loading, the main title screen will appear while the program
decompresses it's data. When this process is complete, the game screen
will appear. Refer to the illustrations in the centerfold of this
manual while reading the following section. Keep the centerfold handy
while playing, until you become familiar with the various screen
elements and keyboard functions of your Mecha-Naught.

The Game Screen:

Control Interface Window:

This portion of the screen displays
graphically the remote telemetry images transmitted by your
Mecha-Naught. The miracle of virtual reality allows you to see a
virtual control panel, and manipulate it from your computer.
Within the Control Interface Window you will see the following
important items:

Overhead Viewscreen:

This screen displays an overhead view of
your Mecha-Naught, and the area immediately surrounding it.
Under certain conditions, a Reconnisance Map will be displayed
here as well.

To maneuver your Mecha-Naught through the invading ship, you
need only to push your joystick in the appropriate direction. If
you prefer to use the keyboard for control, you may use the
cursor positioning arrow keys in leiu of the joystick. Both
control methods are active at all times, and you may switch
between them at any time.

While moving about, you may come across objects which you may
wish to use. to pick up an object with the robotic arm of your
Mecha-Naught, you only need to drive over the object with the
virtual Mecha-Naught on the Overhead Viewscreen.

Mouse Pointer:

The Mouse Pointer allows you to mainpulate
objects within the Mecha-Naught via remote telemetry link. The
pointer will assume the shape of the object which you are
currently holding.

Object Holders:

During the course of your expedition, you will
find various objects. The Object Holders will allow you to carry
up to eight objects. Click the left mouse button with the mouse
pointer over an Object Holder to deposit or retrieve an object
from it.

Drop Button:

Press this button with the Mouse Pointer while you
are holding an Object with it, and it will be deposited outside
the Mecha-Naught. To pick the object back up, you must drive
completely off ov it, and then drive over it again.

Circuitry Access Panel and Panel Access Button:

The Circuitry Access Panel can be opened
by pressing the Panel Access Button with the mouse pointer. Behind
this panel is the Mecha-Naught Computer Circuitry. You may wish to
modify this circuitry to provide additional capabilities to your
Mecha-Naught.

Attatchment Fittings:

Your Mecha-Naught is capable of using
additional attachments which you may locate aboard the invading
ship. You may install a Camera or a Pistol in the appropriate
Fitting much like you place or remove objects from the Object
Holders. Depending on compatability, you may have to resort to
modifications to the Mecha-Naught circuitry, or loading driver
software, to utilize an attatchment.

Floppy Disk Drive:

The Floppy Disk Drive is used to read or
write to magnetic media which you find aboard the invading ship.
Inserting or removing a diskette is done much in the same manner
as objects are stored or removed from the Object Holders.

Video Display Screen:

Pressing the Left Mouse Button while it
is positioned over the Video Display Screen will activate the
Video Camera. If the Camera is scanning any items recognised by
the Onboard Computer, it will display them here. The objects
displayed by the computer can be manipulated by pressing the
Left Mouse Button while the Mouse Pointer is positioned over
the image of the object on the Video Display Screen.

Analyzer:

By pressing the Left Mouse Button while the Mouse
Pointer is over the Analyzer, the Onboard Computer will attempt
to analyze the object you are currently holding. Additional
information provided by the computer may prove to be useful.


At certain points in the game, the Control Interface Window can
become interfaced with the Mecha-Naught Onboard Computer, or even
an external Computer Terminal. During the period in which the
Control Interface Window is interfaced, the ability to move or
manipulate the Mecha-Naught will be blocked. The Control Interface
Window must be released for control of the Mecha-Naught to be
returned.

Computer Interface Window:

This portion of the screen is a direct
remote link to the Mecha-Naught onboard computer. All computer I/O
is transmitted directly from the Mecha-Naught onboard computer to
the Computer Interface Window.

The Computer Interface Window is also used to display game setup
menus and game status information.

Starting a Game:

When Mecha-Naught is first loaded,
or after a game is restarted, a menu is displayed in the Computer
Interface Window which allows selection of a specific mission, or
loading of a previously saved game. The following sections describe
how the menus operate.

Mission Selector:

This menu allows the selection of one mission out
of four possible mission scenarios. The missions are numbered '0' to
'3', where '0' is the easiest, and '3' is the most difficult.
Selecting a desired mission is accomplished by using the joystick or
directional arrow keys to move the highlighted selection to the one
desired and then pressing the 'Return' key or the joystick Button,
or, simply pressing the number of the desired mission on the
keyboard.

Once a mission is selected, the game will begin.

In addition to the selections already mentioned there is also an
item labelled 'Load' which activates a submenu where a previously
saved game may be loaded from disk and continued.

Load Game Menu:

This menu is used to select any one of ten
previously saved missions, and operates in a way which is very
similar to the Mission Selector Menu. Selecting a previously saved
game will load that game from disk and then resume play at the point
where that game left off. The loaded buffer is not altered by this
in any way, and may be reloaded any number of times.

The 'Exit' selection will return to the Mission Selector Menu

Attempting to load from a buffer which has not been previously
saved will result in a disk error. A different buffer can then be
selected, or the Load Game Menu can be exited.

Save Game Menu:

During a play session, you may wish to save the
current game to disk, to take a break from play, or to preserve your
current status before attempting a difficult or dangerous manoever.
Pressing the 'S' key on the keyboard at any point in the game while
control of the Mecha-Naught is not blocked will pause game play and
bring up the Save Game Menu.

The Save Game Menu enables the choice of a buffer exactly like the
Load Game Menu, except that any game previously saved in a buffer
will be overwritten by a new game saved there.

After a game has been saved, play will remain paused until a key is
pressed, or the joystick is moved..

Saving games frequently reduces the amount of progress lost due to
a mistake or an improper decision. Save as frequently as possible.


There are many paths which can be taken to defend the Earth from the
invading ship, and many possible outcomes. Since very little is known
about the invading ship, you may be faced with situations where you
may have no idea what to do. Very careful examination of even the most
innocent looking clues will prove to be the most prudent course of
action, and may even force the invaders to reveal themselves.

Good Luck!



NOTE: This work copyrighted! Do not duplicate or reproduce any part
of this documentation without written consent of the author.




Pretty cool stuff! :)

Silver

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Postby tobe » Wed Feb 04, 2004 10:22 pm

if there is enough interest he may consider releasing the game

Today ? Tomorow ? It's look very very interesting !
step 1: introduce bug, step 2: fix bug, step 3: goto step 1.

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Postby Brume » Thu Feb 05, 2004 12:35 am

We want it!

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Postby AnthraX » Thu Feb 05, 2004 1:01 am

looks pretty cool of course we want it did he even need to ask :P

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Postby [ProToS] » Thu Feb 05, 2004 1:10 am

yes I have read this on the aex forum, seems to be a nice game if thunderbird realease it one day
SeeU
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Postby Gryzor » Thu Feb 05, 2004 7:29 am

Well, not many things are better than new things from the past... *sighs*. Where do we sign? Bring it on! :D

Cheers
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Postby Methanoid » Thu Feb 05, 2004 8:33 am

Ask him to email it to Showaddywaddy so it can go straight onto DBug 182 or 183 !!! :lol:

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Postby manicx » Thu Feb 05, 2004 10:55 am

We want it, we want it! Do we need to do anything? Do I need to kill someone? Please let me know! :lol:
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Postby ST Graveyard » Thu Feb 05, 2004 1:13 pm

This looks indeed very cool ... I especially like the subgames concept! Looks like a winner!

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Postby Silver Surfer » Thu Feb 05, 2004 1:31 pm

Maarten Martens wrote:This looks indeed very cool ... I especially like the subgames concept! Looks like a winner!

Maarten


The subgames concept remind me abit about another great game, Time Bandit. :)

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Postby ICS » Thu Feb 05, 2004 1:34 pm

Sure looks very interesting.
Would love to get my hands on this game.
I'm expecting something really good from that programmer...

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Postby Methanoid » Thu Feb 05, 2004 2:04 pm

Very pleased to see it is HD compatible and supports stereo sound. Would I be stretching the fabric a little to ask if it is FALCON-compatible and Falcon VGA mode compat???

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Postby Silver Surfer » Thu Feb 05, 2004 4:17 pm

Methanoid wrote:Very pleased to see it is HD compatible and supports stereo sound. Would I be stretching the fabric a little to ask if it is FALCON-compatible and Falcon VGA mode compat???


I do believe it works on the Falcon/TT, although I am not entirly sure about that.

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Postby cb » Thu Feb 05, 2004 7:47 pm

A new ST game would be a good thing.

Unfortunately, this Mecha Naught game never existed, and will never exist.

It's a fake.
AL-FGC
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Postby Silver Surfer » Thu Feb 05, 2004 8:54 pm

cb wrote:A new ST game would be a good thing.

Unfortunately, this Mecha Naught game never existed, and will never exist.

It's a fake.


I think you have to elaborate this abit... It looks real enough to me.

Perihelion

Postby Perihelion » Thu Feb 05, 2004 10:01 pm

This sounds like good stuff indeed, but i can't seem to be able to download the movie ...

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Postby Sauron » Fri Feb 06, 2004 3:55 am

cb wrote:A new ST game would be a good thing.

Unfortunately, this Mecha Naught game never existed, and will never exist.

It's a fake.


I have no reason to believe that Doug is trying to pull one over on us. He's referenced this game quite a few times in the past, and only just recently unvieled it to the public. I'm pretty sure it's not a fake.

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Postby Shaggy » Fri Feb 06, 2004 5:02 am

I second that Sauron, just take a look at the thread over at TAEX and it's one of the largest threads over there on the subject. Definently not a fake.

Well I should introduce myself, this is my first post here, I'm starting to really get into the ST and I have a lot to learn about them still. I've been lurking until now, but I may not any longer ;)

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Postby Ragstaff » Fri Feb 06, 2004 8:56 am

Definately interested in this game! Release it!

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Postby tobe » Fri Feb 06, 2004 9:21 am

Douglas, how long shall we wait for this great game ?
step 1: introduce bug, step 2: fix bug, step 3: goto step 1.

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Postby Silver Surfer » Fri Feb 06, 2004 9:57 am

Sauron wrote:
cb wrote:A new ST game would be a good thing.

Unfortunately, this Mecha Naught game never existed, and will never exist.

It's a fake.


I have no reason to believe that Doug is trying to pull one over on us. He's referenced this game quite a few times in the past, and only just recently unvieled it to the public. I'm pretty sure it's not a fake.


And as said, he most likely has other things to do then spend all of his waking hours creating "fake" manuals, screenshots and videos! of the game.

I'm a true believer! :D

Perihelion

Postby Perihelion » Fri Feb 06, 2004 8:13 pm

I want to believe

The truth (source code) is out there!
You can't handle the truth (if the game proves to be too difficult)

ok, now I've had my X-file humour ... Shaggy!!! Welcome! Hope you find yourself at home here. If you need anything, ... just ask someone else :twisted:

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Postby cb » Sat Feb 07, 2004 6:56 pm

Shaggy wrote:I second that Sauron, just take a look at the thread over at TAEX and it's one of the largest threads over there on the subject. Definently not a fake.

We'll see :wink: (only kidding)

Shaggy wrote:Well I should introduce myself, this is my first post here, I'm starting to really get into the ST and I have a lot to learn about them still. I've been lurking until now, but I may not any longer ;)

Welcome aboard :wink: , and check atari.org for good ST links :)


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