last game i wrote for 1040 STE, 10 years ago !

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tobe
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last game i wrote for 1040 STE, 10 years ago !

Postby tobe » Sat Jan 24, 2004 10:23 am

Hi everybody !
New server, nice, just need to register again :?

Here is Roger, the last game i wrote for atari, 10 years ago.
You will find some doc on the floppy.
This game just work fine with steem 2.61, and of course on a real STE 1meg !
I've just change the license from shareware to freeware, so just press space in intro screen to start playing !

I still have the gfa sources (who want some ?), but lost the level editor.

Have fun ! Bye !
Tobe
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step 1: introduce bug, step 2: fix bug, step 3: goto step 1.

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Postby punkrulesok » Sat Jan 24, 2004 11:32 am

Now, that is a good game :) Nice 1.
Its nice to see an original idea.
GFA aswell, eh? So are you using the STE hardware scroll?

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Postby Silver Surfer » Sat Jan 24, 2004 11:41 am

WOW! This is a great game!! Thanks for sharing it with us! :)

Silver

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Postby ST Graveyard » Sat Jan 24, 2004 12:05 pm

Roger,

Did you created this game based on the Sonic the Hedgehog platform gmaes? The Bonus sub games? Or wasn't Sonic released back then?

I have to admit, I played it for a few minutes here, and this game absolutely rocks! Why didn't I know it back then?

People, check this out, it looks really pro for a shareware game! The music is great, the graphics are great and the gameplay is awesome! The first pinbal-platform game for the STe!!!!

Thanks for sharing this, I will look into it in more detail soon!

Cheers,
Maarten

PS : You have a cool avatar!
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Postby dma » Sat Jan 24, 2004 4:19 pm

Wow, really nice concept and good realisation. :)
Definitly worth to try, people!

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Postby simonsunnyboy » Sat Jan 24, 2004 4:58 pm

Really neat indeed.
But I have a problem when running it. I can't get beyond the hiscore table. The game plays ok and then the hiscore table appears. Music is still playing but I can't seem to restart a game or get back to the title sequence.
I'm using STEEM 2.6 and a german TOS 2.06.
Simon Sunnyboy/Paradize - http://paradize.atari.org/

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Postby tobe » Sat Jan 24, 2004 7:52 pm

thanks everybody !

punkrulesok :
yes, GFA 8) !
the scrolling is draw by the blitter (using some extended features like dithering memory and hot-restart), just take a look at the fadein/fadeout effects !
i don't remember using hardware scrolling in roger, maybe only for clipping purposes or dual-system scrolling (block-based with blitter softened by hardware scrolling in the range 0->block-size).

silver surfer :
thanks ! please enjoy it !

maarten martens:
the original idea came from the bonus level from cool spot (great game, try if you don't know !) i used to play with a friend on his megadrive (or mastersystem ?) only for this bonus levels ! but they were too short so i decided to make a game from this !
the music is great, i've stolen this from sidsound designer...
please remember the game isn't anymore shareware, it's now freeware and the code source will follow !
my avatar (oversoul) have been painted by alex grey, please take a look at :
http://www.cognitiveliberty.org/drug_po ... about.html

dma:
dma ? sector one ? thanks to you !

simonsunnyboy:
try first to put your name in the table :wink:
then try with UK TOS 1.62 (the one inside my STE rom) the rainbow tos !!!

bye !
You do not have the required permissions to view the files attached to this post.
step 1: introduce bug, step 2: fix bug, step 3: goto step 1.

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Postby Steem Authors » Sat Jan 24, 2004 9:26 pm

Great to see this game released, for the last few years whenever I change anything with blitter or STE sound I always check to make sure it works properly, and then end up playing for a few hours because it is such a cool game! :D

Russ

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Postby AnthraX » Sat Jan 24, 2004 10:13 pm

WOW damn funky litle game nice work there :)

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Postby sh3-rg » Sat Jan 24, 2004 11:02 pm

Yeeeeeea! Tobe, that's a class game & I'm just sad I've never heard about it before today.

It's well polished, presentation is top class. I'll be quick now as I have to go back & play... and I've spent quite some time with cool spot on the sms but here's something juST as fun :o)

OK, I want to see more of your STuff... surely there's more somewhere on your old machine...? ;)

thanks again for releasing this!

sh3/reservoirgods

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Postby Gryzor » Sun Jan 25, 2004 9:00 am

Wow, this game is soooo nice!! Well polished, nice SFX, nice graphics (although I was never into cutsey games...), what can I say? Better include it on some menu! :D

Thanks, man!
Gryzor
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Postby ST Graveyard » Sun Jan 25, 2004 12:32 pm

YES!!!! That was it ... Cool Spot ... I completed that game on my Sega Gamegear!

Man, Roger is so addictive. I've played again and reached level 6 ... now level colors and all! This is just top class! Thanks again ...

I will give this one an in depth review in the future!

Greetz,
Maarten
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Postby Silver Surfer » Sun Jan 25, 2004 5:59 pm

Again, thanks for a great game! :)

I'm curious, how many levels are there?

Silver

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Postby Showaddywaddy » Sun Jan 25, 2004 6:22 pm

Superb game!

hope you don't mind me including it on a future D-Bug menu :)

Shhhw

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Postby Showaddywaddy » Sun Jan 25, 2004 7:13 pm

BTW: for those having problems with the game freezing on the hi-score table..... WRITE-ENABLE the disk!

Shw

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Postby tobe » Sun Jan 25, 2004 7:54 pm

Hello !

The ROGER.PRG you can build from the ROGER.GFA will enable optional trainer mode, cool...
There is 25 levels in this game, with 5 different gfxs.
Of course feel free to put roger on some menu !

Bye !
step 1: introduce bug, step 2: fix bug, step 3: goto step 1.

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Postby simonsunnyboy » Sun Jan 25, 2004 8:24 pm

@Grazey: thx for your tip, i'll try that out

@tobe: Would you mind sharing some knowledge on your fancy Blitter stuff with other GFA coders? Check http://paradize.atari.org/ and get in touch with us if possible :)
Simon Sunnyboy/Paradize - http://paradize.atari.org/

Stay cool, stay Atari!

1x2600jr, 1x1040STFm, 1x1040STE 4MB+TOS2.06+SatanDisk, 1xF030 14MB+FPU+NetUS-Bee

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wow

Postby Ragstaff » Mon Jan 26, 2004 5:58 am

A truly excellent game!
Thanks a lot for this, I've already had a lot of fun with it, and that's just the beginning :)

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Postby Sauron » Mon Jan 26, 2004 8:21 am

Was the game added to the message as an attachment? Where can I find it?

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Postby Zorro 2 » Mon Jan 26, 2004 8:55 am

Very nice game, very funny and design seems "sympatique" :wink:

Thanks to upload it on this forum.
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cb
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Postby cb » Mon Jan 26, 2004 9:20 am

Your game is better than many commercial releases of that time (anyone remembers Top Banana? :wink: )
Great work!
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Postby Silver Surfer » Mon Jan 26, 2004 10:02 am

Sauron wrote:Was the game added to the message as an attachment? Where can I find it?


Yes indeed, check out the first post in this thread. :wink:

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tobe
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Postby tobe » Mon Jan 26, 2004 11:16 am

Hi !

Now i understand it was an error to hide roger and leave Atari scene !

History:
I've found back one floppy of roger 2 years ago in my pc ones, then found my STE (wasn't runnig for 8 years !) and tried some emulators from the web. Steem was the only one who emulate STE hardware, but i have a few problems with sound emulation until last versions.
So i brought my STE to my workplace, to show everybody some cool games. Last day i decided (after a long debug session) to play roger, and then discover i have brought the TV cable back to home...
Then i remember Steem and downloaded the latest version, and discover the perfect, PERFECT STE EMULATION !!!
While browsing links inside the General Infos section, i found this forum, and think it may be a good idea to post roger, nothing to loose !

It was a good idea...

Now i will try to find other floppys, but i must travel to my parent's home (physically :roll: ), i hope i can find some of my GFA demos too !

simmonsunnyboy:
i will take a look at paradize, download some releases, but since 1994 i forgot a lot of stuffs and i am really busy about pc game coding :oops: ...

Bye !
step 1: introduce bug, step 2: fix bug, step 3: goto step 1.

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cb
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Postby cb » Mon Jan 26, 2004 11:54 am

tobe wrote:Now i will try to find other floppys, but i must travel to my parent's home (physically :roll: ), i hope i can find some of my GFA demos too !


If they are of the same quality as Roger, it should be very interesting... :wink:
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Postby Showaddywaddy » Mon Jan 26, 2004 12:17 pm

Hi

Does anybody have the GFA Compiler ? So I can use the trainer version for D-Bug?

Also I need the code changing *slightly* if possible.... any proficient GFA coders out there ?

Shw


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