lostdragon wrote:As a huge Robocop (Film and Coin-Op) fan, i found the Home games a very mixed bag.
The Original Robocop was superb on a 128K ZX Spectrum, C64 version looked nice, but bugged, not found a console version i like.
I really enjoyed the Speccy version too, although before I got my ST I played the Amstrad version the most. I remember getting so good at the Arcade version on holiday in Dawlish that if the 2nd level didn't play unfair with the chainsaw guys I could beat it on 10p. Robocop and Wonderboy are still to this day the only games I can complete in one credit if I get lucky on the coin-op versions.
lostdragon wrote:With Robocop II...the coin-op i found to be awful.
Yeah that was total garbage. Didn't even encounter it until about 1998, didn't know it even existed until way after it was relevant. My local chipshop replaced R-Type with that pile of trash. I was gutted. It soon got replaced with a fruit machine.
lostdragon wrote:The Amstrad GX4000 and Amiga versions both looked superb and made fantastic use of the host hardware, but were simply no fun to play...
Agree, although never played the GX4000 version. Had to check out youtube to see it. Looks like the ST version quite a bit, but plays like the Amiga version. Worst of both worlds
lostdragon wrote:Love ST Robocop II music, title screen wise, the in-game music is good, but a little too 'jaunty' for the feel of the game.
Gonna have to agree to disagree on this one... I don't think it's terrible, but it is in no way good, or ROBOCOP
lostdragon wrote:I've never been a fan of having Robocop navigate platforms by jumping around as if he was no different to your average platform character, it just doesn't sit right with myself.
I'd say the Amiga version has the looks, but the ST version, more of a personality.
Yeah, it always seemed off to me too, I wouldn't have minded if the gameplay was there, but especially on the Amiga, it wasn't. it was just a boring unfair slog.
lostdragon wrote: Great idea for a thread BTW...