R-TYPE DELUXE

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Symoon
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Re: R-TYPE DELUXE

Postby Symoon » Fri Jan 01, 2016 9:58 am

Hi there! Thanks for this great release!
Tried it on my 2MB STe from Ultrasatan drive: red screen. The fix asks for 4MB so I guess I'm stuck.

BTW how much memory will the final version require? (I'm not using 4MB because long ago I had useful applications crashing with 4MB)

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Re: R-TYPE DELUXE

Postby AtariZoll » Fri Jan 01, 2016 10:39 am

Symoon wrote:Hi there! Thanks for this great release!
Tried it on my 2MB STE from Ultrasatan drive: red screen. The fix asks for 4MB so I guess I'm stuck.
BTW how much memory will the final version require? (I'm not using 4MB because long ago I had useful applications crashing with 4MB)


If game needs 2MB when running from floppy, it is normal that needs more when running from hard drive - and next step is 4 MB. So, it is not because that game''s memory requirement increased, but because hard disk support. And you get some extra goodies: game state save and easy restoring - so may continue later at that point. I recommend that expand STE to 4 MB RAM. For those bad APPs not liking 4MB there is proggie what sets it to act as 2MB machine.

Here is improved version, with better packer:
RTYPDSN.ZIP

Much faster depacking, and 15% shorter files.

Someone pls. write how to activate cheat and level skip.

Happy New Year :D
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Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.

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Re: R-TYPE DELUXE

Postby fenarinarsa » Sun Jan 03, 2016 11:47 am

I tested it on Hatari and Steem and it works fine, thanks a lot for the HDD patch.

Note that with Hatari tha game crashes at 16Mhz but with Steem it runs fine at this speed, without slowdowns. Hopefully I will test it on my Mega STE@16Mhz soon !

However the game is really too hard, the collision masks are really too large. I can't get past the first part of the first stage whereas on the original game I usually go to stage 4 without any trouble :) hope it will be fixed.

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catmando
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Re: R-TYPE DELUXE

Postby catmando » Sun Jan 03, 2016 2:34 pm

Finally got this working after some other unrelated issues and have to say what a great job you've done with game, very impressed. The HD patched version seems to work flawlessly on my STE Tos 2.06

Would love to see more classics re-imagined like this
Atari Falcon Tos 4.04 | 14mb | IDE CF 2GB
Atari STE Tos 1.62 | 4mb | HxC Slim SD 8GB
Atari STE Tos 1.62/2.06 | 4mb | Floppy A-B Mod | IDE SD 4GB
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Marakatti
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Re: R-TYPE DELUXE

Postby Marakatti » Sun Jan 03, 2016 6:51 pm

bod/STAX wrote:The cheat is still the same and now gives you a level select option, ESC to see the end screen when playing a stage.

Can't find the cheat code anywhere :?
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AtariZoll
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Re: R-TYPE DELUXE

Postby AtariZoll » Sun Jan 03, 2016 7:16 pm

I must say that have impression that bod/STAX does not like this forum/people much. After 10 days no word from him here, no reply on e-mail. We got release what works not on most of configurations, then some mentioning of cheat. Is it really so hard to write couple lines here and not keeping people in darkness ? Spending hundreds, maybe thousands of hours on SW. then not doing few simple things to make it easy to use ...
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.

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catmando
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Re: R-TYPE DELUXE

Postby catmando » Sun Jan 03, 2016 7:26 pm

AtariZoll wrote:I must say that have impression that bod/STAX does not like this forum/people much. After 10 days no word from him here, no reply on e-mail. We got release what works not on most of configurations, then some mentioning of cheat. Is it really so hard to write couple lines here and not keeping people in darkness ? Spending hundreds, maybe thousands of hours on SW. then not doing few simple things to make it easy to use ...


Maybe he's quietly making it better, another nice surprise like this is fine by me.
Atari Falcon Tos 4.04 | 14mb | IDE CF 2GB
Atari STE Tos 1.62 | 4mb | HxC Slim SD 8GB
Atari STE Tos 1.62/2.06 | 4mb | Floppy A-B Mod | IDE SD 4GB
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Marakatti
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Re: R-TYPE DELUXE

Postby Marakatti » Sun Jan 03, 2016 8:30 pm

Yeah people have some other commitments too like kids, work, a wife/girlfriend, more work etc... In that timescale 10 days or even a month is a very short time. Let's wait a bit more :)
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Symoon
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Re: R-TYPE DELUXE

Postby Symoon » Sun Jan 03, 2016 9:42 pm

AtariZoll wrote:
Symoon wrote:BTW how much memory will the final version require? (I'm not using 4MB because long ago I had useful applications crashing with 4MB)


If game needs 2MB when running from floppy, it is normal that needs more when running from hard drive

Thanks for the reply. I probably missed some readme somewhere as I didn't know 2MB were required ;)

About the lack of replies - maybe because in late December most people spend some time with their family? :shrug:

fenarinarsa
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Re: R-TYPE DELUXE

Postby fenarinarsa » Mon Jan 04, 2016 1:49 am

Ok, just tested on my Mega STE :) the patched version worked fine from UltraSatan, just as expected (I don't have a CosmoEx). I didn't know about the F1 menu and cheats so I couldn't reach the end of stage 1. Real autofire also helps 8)

I must say this version is amazing, far better than the original port...

I wanted to try @16Mhz since as I said the game works at this speed on Steem (but not on Hatari). So I copied the files of the original version to two (real) floppy disks and tried to run it from there (HDD unplugged). At 16Mhz+cache, the game crashes just after the STNICCC PREVIEW message. At 16Mhz with no cache, the intro works, but I couldn't go further since the loading always fails on the ACCESSING DISK message (red screen). It's the same at 8Mhz. So I guess I don't put the right files on the so-called "program" disk. Unless someone knows how to install the game on floppy disks or I plug my HxC floppy emulator into the MSTe, I'm stuck :?

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Re: R-TYPE DELUXE

Postby calimero » Mon Jan 04, 2016 8:40 am

Symoon wrote:About the lack of replies - maybe because in late December most people spend some time with their family? :shrug:

and not with Ataris like rest of us :D
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MM41
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Re: R-TYPE DELUXE

Postby MM41 » Mon Jan 04, 2016 12:47 pm

the game run fine on my STe with the HD patched version , great :cheers:

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Marakatti
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Re: R-TYPE DELUXE

Postby Marakatti » Thu Feb 04, 2016 5:12 pm

The cheatcode is SO F.U.C.K.I.N.G WHAT (remove dots from F-word as forum filter changes the word to something else)

if you did it right screen gives a quick red flash. Now you have invicibility and ability to select level before start.
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16bluemonday
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Re: R-TYPE DELUXE

Postby 16bluemonday » Sun Feb 21, 2016 6:33 pm

Have only just seen this! Wonderful. My mouth is watering at the thought of more STE enhanced versions of games we love.

Thank you.


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