OL wrote:So I not want correct bugs of other it's already annoying to fix my own!
- I know someone that will be happy to compil it and provide it on his website shouting he is the author of this code
- I know where I want to go, it's a long way never finished! And I want to be sure to do what I want on it!
- I know how I program, it's not easy to understand piece of software you have not write yourself, so for me it is more easy like this
leech wrote:Cool thanks! I think one of the reasons I haven't tried it yet is I saw the last release was a few years ago, so wasn't sure you were still working on it.
AES sounds like modern video card drivers, where they put in work around code in games that detect the executable, then run with different code to make performance not suck. But then again modern video card drivers are bigger than an entire collection of most 8-bit software libraries...
I do agree with inheriting other people's code. Sometimes it's a nice pleasant experience, just not very often. Most of the time it is horrendous... I recently had a conversation with a friend of mine where we were discussing his old boss's attitude of 'you shouldn't comment your code, it should be plain enough that everyone can instantly see what it does.' Well, sure that's fine in theory... I'd much rather 'this function does X' myself.. so I don't have to actually read the code to know what it does. Granted I'm just starting to learn myself, I can generally read most languages and figure out what they're doing though. At least what they are supposed to be doing...
calimero wrote:OL wrote: The new version is not yet available because I work now on new desktop and I found a crazy bug in MyAES, but should be fixed soon.
you work on new desktop? Something like Z-Desk?
MyAES work perfectly normal with software that I use.
regarding Atari AES: who add new functions?
N.AES was Atari Corp. from start or they buy it from someone?
After Atari Corp. dismiss, MagiC still continue to develop and Andreas Kromke decide what to add to AES alone?
XaAES and MyAES just implement function from existing N.AES and Magic? (I am not talking about e.g. widgets in GUI but rather AES function that are crucial for running some programs).OL wrote: - I know someone that will be happy to compil it and provide it on his website shouting he is the author of this code
Yes I work to new desktop, I start it a long time ago but stop to work on MyAES 0.97, I'm back on it but a lot of redraw issue yet, near no implemented feature but it is very small using as possible MyAES, so very different than Zdesk and far less exciting I'm afraid!
If MyAES work perfectly for you the 0.97 work far better than 0.96!
What is story behind Zbench and Kronos? From my point of view, as user, it looks like almost same piece of software so I suspect someone fork one code base...
leech wrote:Whatever happened to Z-Desk? I've seen a video two about it, and it sounded like it was in a pretty decent state, then it just stopped? Looked amazing though.
I think my biggest complaint (and it's already been talked about on the freemint mailing list) is that when something needs to spew out to the console, it just spews out all over the desktop. Then you get to play the game of moving a window around so you can see your icons again. But then TOS has always kind of done that, it's just with MiNT you can run both the GUI plus text output.
leech wrote:Ha, I actually knew that, I think the problem has been programs when they crash, the debug console is pretty much just 'puke on your screen' vs dumping it in a log.
OL wrote:leech wrote:Ztask is stopped, Zorro stop Atari development
Did Zorro give source codes (Zbench, Ztask, Zview, Zdesktop...) to someone?
If not, is there a chance that he will return to Atari development?
So Zbench and Kronos are completely separate applications? I guess that they are similar visually as you and Zorro work togetherOL wrote:When you wrote an AES you want at the end to do something more than other AES else you not write it, it is because you have an idea.
dhedberg wrote:Actually, the Falcon can do that as well. I once made a demo screen (never released as usual) that used a 320 pixels wide upper part and 640 pixels wide lower part (I think I used the 8 -bitplane mode).
If I remember correctly I came to the conclusion that some of the hardware registers of the Videl have an almost immediate effect (scanned every horizontal blank interrupt?) and if you were careful you could split the screen in two different resolutions. I don't think it's been seen in any released demo yet though.
joska wrote:Here's a screenshot from "The Pawn" on ST, showing both low- and medres at the same time.
When I played this game the first time I wondered why nobody else used this neat trick.
leech wrote:Pics or it didn't happen! This is mostly a 'pretty desktop' thread. Now obviously beauty is in the eye of the beholder, but I want to see some of what the various Atari ST desktops can look like.
mzry wrote:The biggest feature I would like added to MyAes would be a task manager like Xaaes has. Please forgive me if it does and I haven't found it
OL wrote:mzry wrote:The biggest feature I would like added to MyAes would be a task manager like Xaaes has. Please forgive me if it does and I haven't found it
Perhaps for 0.98 version!
leech wrote:I recently had a conversation with a friend of mine where we were discussing his old boss's attitude of 'you shouldn't comment your code, it should be plain enough that everyone can instantly see what it does.' Well, sure that's fine in theory...
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