LaurentS wrote:I think this approach is the good one to have a descent Doom on Falcon.
It's sad that it was not finished.
EvilFranky wrote:Was a shame it never became a complete game but guess there is a large amount of work to be done.
Doug - so you think it could be made faster again?
kristjanga wrote:this deserves to be worked on
nativ wrote:I wonder would any FPU optimisations be useful in this game? supporting the 68882 with the 030 and the built in ones on the 040 and 060?
nativ wrote:I was looking at the comparison tables between a Falcon @40Mhz and a Falcon 68882 @ 16Mhz (Kronos tests) which showed the FPU as quite beneficial.
nativ wrote:Depends how much CPU you have left? space isn't an issue these days so you could 'Stream audio' from the HD or a CD? then it's just a DMA feed.
LaurentS wrote:It's a great pleasure to hear about you after all these years.
LaurentS wrote:I agree. I've also turned away of the falcon world for too much time.
But I think I've repaired my fault with beats of rage (I wish) and Hatari falcon emulation (not finished, but useful).
LaurentS wrote:It would be great to have a nice doomlike on standard falcon (as a enjoyable old project).
I am assuming this runs at less than 320*240
EvilFranky wrote:Ok, decided to pull the Falcon out and try this Doug...
BM1.ttp gets 7.5117 FPS
BM2.ttp gets 7.5117 FPS
Don't know what difference each of them have, except for slightly different colour schemes!
If you need more tests then I'll keep the Falcon out
This was with the full Doom 1 WAD.
dma wrote:So this is intending to have Doom playable on a standard Falcon? Would be amazing.
nativ wrote:If you were considering a new game in this vein then I would suggest 'Out Trigger' (SEGA) or Unreal Tournament as possible candidates?
Or something else...... http://bzflag.org/
nativ wrote::) just a wild thought... I was thinking about tinkering with network games and vectors... got plenty to read
EvilFranky wrote:In this day an age RAM is so plentiful that it shouldn't make any odds as to whether a production should fit into a 'constraint', look at all the new STE stuff that is making good use of more than 1MB now...
EvilFranky wrote:It would be great to see Bad Mood optimized after all these years (it's hardly slow though) and to see what could have been achieved on a 4MB Falcon vs a 4MB PC as I believe this was roughly minimum RAM for the PC version back then?
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