ctirad wrote:Does not work on nonstadard RAM configuration 4MB ST-RAM + 10MB (pseudo)FastRAM (BlowUP FX).I can only see some initial picture with a map or so.
Doesn't work with my BlowUP FX either, i get 3 bomb's!

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ctirad wrote:Does not work on nonstadard RAM configuration 4MB ST-RAM + 10MB (pseudo)FastRAM (BlowUP FX).I can only see some initial picture with a map or so.
paul92706 wrote:ctirad wrote:Does not work on nonstadard RAM configuration 4MB ST-RAM + 10MB (pseudo)FastRAM (BlowUP FX).I can only see some initial picture with a map or so.
Doesn't work with my BlowUP FX either, i get 3 bomb's!did you use the program "SetFlags.Prg"? to set in FastRAM?
Mindthreat wrote:If anyone wants to work on the JagCD version...
Orion_ wrote:Mindthreat wrote:If anyone wants to work on the JagCD version...
2MB of RAM on Jaguar, forget it
Orion_ wrote:Mindthreat wrote:If anyone wants to work on the JagCD version...
2MB of RAM on Jaguar, forget it
calimero wrote:Orion_ wrote:Mindthreat wrote:If anyone wants to work on the JagCD version...
2MB of RAM on Jaguar, forget it
and how much original Cho Ren Sha on X68000 require?? Falcon need to store compiled sprites in memory.
beside Jaguar should be able to throw pretty impressive number of sprites on screen, right? It was designed like ultimate 2D machine.
Anima wrote:paul92706 wrote:ctirad wrote:Does not work on nonstadard RAM configuration 4MB ST-RAM + 10MB (pseudo)FastRAM (BlowUP FX).I can only see some initial picture with a map or so.
Doesn't work with my BlowUP FX either, i get 3 bomb's!did you use the program "SetFlags.Prg"? to set in FastRAM?
The program is alread "flagged" to be loaded into Fast-RAM.
Please try to avoid loading other programs before starting (like AUTO folder programs and accessories). I also would recommend to check if the transfer of the files was successful without any corrupted data.
Anima wrote:calimero wrote:Orion_ wrote:2MB of RAM on Jaguar, forget it
and how much original Cho Ren Sha on X68000 require?? Falcon need to store compiled sprites in memory.
beside Jaguar should be able to throw pretty impressive number of sprites on screen, right? It was designed like ultimate 2D machine.
IMHO I think that porting Cho Ren Sha 68k to the Jaguar is not impossible...
calimero wrote:Anima wrote:IMHO I think that porting Cho Ren Sha 68k to the Jaguar is not impossible...
Coz of RAM (lack of it)?
Or lack of MMU? You said: "porting" - MMU is required for porting but someone could wrote game with such amount of sprites and bullets on Jaguar...
paul92706 wrote:Hi Anima, i did all of the above and looks like it's still bombing out 2-3 bombs! i also tried different video settings and same thing! hmmm
Anima wrote:paul92706 wrote:Hi Anima, i did all of the above and looks like it's still bombing out 2-3 bombs! i also tried different video settings and same thing! hmmm
Does the program detect the Fast-RAM properly by displaying that in the "detected machine" text at the very first text screen right after start?
Anima wrote:Wow, really great that you're still playing it.
Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
EvilFranky wrote:Anima wrote:Wow, really great that you're still playing it.
Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
Good to hear Anima, looking forward to seeing what this secret Atari project is
1st1 wrote:EvilFranky wrote:Anima wrote:Wow, really great that you're still playing it.
Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
Good to hear Anima, looking forward to seeing what this secret Atari project is
Nobody believes me...
Anima wrote:Wow, really great that you're still playing it.
Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
HuggyOne76 wrote:Hi !
@Anima, do you know the "Vampire Accelerator card" for the Amiga family ? One of their member wishes to work with your help to port Cho Ren Sha on this hardware... would you be agree with that ?
EvilFranky wrote:1st1 wrote:
Nobody believes me...
Believes what?
Estrayk wrote:Anima wrote:Wow, really great that you're still playing it.
Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
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SECRET PROJECT ?!?!?!?
Tell us a hint please.
Anima wrote:Wow, really great that you're still playing it.
Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
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