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vido wrote:With ColdFire version on the FireBee, Olivier provided, you can play quite some games. Some withoud the sound to be playable and some even with sound. Now I can play Goblins again. I enjoyed it playing on ST
ctirad wrote:Thank you. This one at least works (the official doesn't load any game), but it is still too slow to run a simple game even on 68060
ctirad wrote:Thank you. This one at least works (the official doesn't load any game), but it is still too slow to run a simple game even on 68060
shoggoth wrote:ctirad wrote:Thank you. This one at least works (the official doesn't load any game), but it is still too slow to run a simple game even on 68060
It's faster to run Monkey Island VGA on a 68060-based PC emulator, than to run Monkey Island VGA in ScummVM. That says something about ScummVM, I think.
Dal wrote:Is there a 68060-based PC emulator? This is news to me.
Eero Tamminen wrote:24MB scummvm.gtp, hmm...
I tried this in Hatari, both with TT and Falcon emulation, using 14MB of ST-RAM and 128MB of TT-RAM, but the program just complains about "TOS error #35". It doesn't do any large allocations that would fail, nor any MiNT GEMDOS calls, but does it work only under MiNT?
mikro wrote:If this port is faster than Olivier's then I can make it official (and release patches), if the experience is about the same, then I wont bother of course. Feel free to report your results.
Eero Tamminen wrote:Yes, it's clearly faster in games, but mouse clicks in the GUI are much more unresponsive (one needs to keep mouse button down several seconds).
ctirad wrote:For audio it would be nice to add DSP mp2 player and to convert the CD tracks to mp2 and use DML's wavetable systhetiser for MIDI music.
mikro wrote:Eero Tamminen wrote:Yes, it's clearly faster in games, but mouse clicks in the GUI are much more unresponsive (one needs to keep mouse button down several seconds).
Wow, really? How do you test it, what environment?
mikro wrote:Would you be so kind and try whether these builds: http://ge.tt/3ZK0lBD2 are in any way different? It's basically the same build but linked against all available Patrice's releases (the previous binary is my SDL from the repository).
Eero Tamminen wrote:None of them works as well (at least in Aranym)
mikro wrote:This is really strange. I downloaded the binaries from the same location, tried it on my Aranym setup, all of them work (but with the slow mouse, yes). Are you sure you have enough memory? TPA is set to at least 4 MB?
mikro wrote:If you like, send me your disk image where do you test it.
Eero Tamminen wrote:I run this from host directory (with MiNT NatFeats VFAT driver), not from disk image. Do you use TOSv4 or why do you use disk image?
mikro wrote:As I think about it, the easiest way will be if you download http://atari.st-katharina-apotheke.de/d ... nym.tar.gz and try it out -- if you still see the 'fast mouse' with Olivier's and 2014's build, then it must be Aranym or EmuTOS. Although I use a fairly recent EmuTOS.
EDIT: The strange thing is that I do see an improvement in Olivier's build. WTF?! Olivier, what version did you use?
mikro wrote:Eero Tamminen wrote:I run this from host directory (with MiNT NatFeats VFAT driver), not from disk image. Do you use TOSv4 or why do you use disk image?
Well, I meant it in generalI run it from EasyMiNT's aranym setup (via a mapped hostfs drive). Also, I tried the latest freemint+xaaes and run it from directly from desktop, no difference.
As I think about it, the easiest way will be if you download http://atari.st-katharina-apotheke.de/d ... nym.tar.gz and try it out -- if you still see the 'fast mouse' with Olivier's and 2014's build, then it must be Aranym or EmuTOS. Although I use a fairly recent EmuTOS.
EDIT: The strange thing is that I do see an improvement in Olivier's build. WTF?! Olivier, what version did you use?
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