Ooh, what is the colour count in the isometric tile game with the girls walking around? Looks amazing. If only this was available as STOS extension - I'd be tempted to whip up a game
I don't remember exactly now - quite a few. I can get stats from the convertor and will add the info at some point.
The technique will yield somewhere in the range of 30-120 colours depending on the distribution of tones and shades and overall saturation. It varies quite a bit. Usually you can expect about 50-60 colours from it. Rarely less than 40.
BTW the project is made to assume *some* programming experience but way less than you'd need to do something like this normally. So it's somewhere between STOS-level and a C- or python-level description of the game content, with the engine doing the busy parts.