Stefan jL wrote:and this question is only for STE with 4mb and Ultrasatan (or HD)... the actual reading speed should not be a problem.
If using uncompressed graphics that will save some CPU..right? or how much CPU time does the actual reading from Ultrasatan/HD take?
How much will be left for game physics?
I have no plans on coding (i cant code) but might come up with an game concept using streamed graphics if it is possible on STE... the Atari STE has no "FMV movie games"... yet
Stefan jL wrote:I have no interest in knowing if streamed audio is possible... but i presume it is done easily.
Sure! - Must have been thinking aloud! I looked at the hardware requirements for Silpheed a little while back...
Silpheed on Mega CD does look like it actually is using realtime polygon backgrounds but it really is FMV movie that streames from the CD
That's interesting! Does a good job of fooling!
the Mega CD is much better than the STE... it uses two CPU's.. the origanl Megadrive CPU (7 mhz 68000) and the CPU (12 mhz 68000) on the CD addon. and additional effects like rotating and zooming.
At least the Falcon is closer to this spec!
It unpacks movies using software and not special hardware... dont know how exactly but maybe the Megadrive processor is used for unpacking the streamed movies and the CD addon CPU for the rest of the game physics.
Zamuel_a wrote:The game Fast Striker on the SEGA Dreamcast ....
Zamuel_a wrote:I tried to calculate how many frames they used in Fast Striker for one loop and I used a stopwatch and got that 10 loops took 20 seconds, so one loop every 2 second = 100 frames for 2 second animation in 320x200. 100 * 32000 = 3,2mb for the animation. Maybe some simple realtime compression could be used to reduce the amount of memory, but it looks like you need 4Mb anyway, which shouldn't be a problem anyway on a STE.
Zamuel_a wrote:You you can sync to an external genlock device, but what does such devices look like?
High quality music and SFX could be done on one STE and then you can use up ALL computer power on that one for just the sounds. You only need simple signal transfer for telling what sample to play next, turn on/off music and so.
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