Atari 7800 ST development system

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Atari 7800 ST development system

Postby nativ » Fri Nov 27, 2009 6:24 pm

On 7800 Wiki I found this text :

Source code to 13 games, as well as the OS and development tools (for the Atari ST computer system) were discovered in a dumpster behind the Atari building in Sunnyvale, California.

Does anyone know where to find these dev tools?


Regards

Ashley
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Re: Atari 7800 ST development system

Postby nativ » Fri Nov 27, 2009 6:33 pm

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Re: Atari 7800 ST development system

Postby Desty » Fri Nov 27, 2009 8:57 pm

nativ wrote:http://www.atarihq.com/danb/a7800.shtml


Source code and games!

http://www.atarimuseum.com/videogames/c ... 800/games/
http://www.programmerfish.com/source-co ... -released/

Wow, some interesting stuff there, even an apparently hacked version of Neochrome to work on larger screens, and a CP/M C compiler or something?
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Re: Atari 7800 ST development system

Postby nativ » Sat Nov 28, 2009 10:43 am

Crikey!

I hadn't looked yet! Sounds interesting. Be nice to hear what RG/Pink think as they have played around with 6502/NES stuff?

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Re: Atari 7800 ST development system

Postby nativ » Sun Nov 29, 2009 7:20 pm

http://www.atari7800.org/

Plenty more info on this site about the 7800

and found a scan of the original 7800 Dev cart

http://www.whimsey.com/atari_docs/orig_cart.html
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Re: Atari 7800 ST development system

Postby wongck » Fri Dec 04, 2009 3:28 pm

nativ wrote:and found a scan of the original 7800 Dev cart
http://www.whimsey.com/atari_docs/orig_cart.html

Nice work those ICs at the back :lol:
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Re: Atari 7800 ST development system

Postby GroovyBee » Thu Dec 10, 2009 11:34 pm

I've written a few 7800 homebrew games. Have a look at :-

http://www.atariage.com/forums/topic/141817-wasp-7800-homebrew-with-a-twist
http://www.atariage.com/forums/topic/142431-7800-easter-game
http://www.atariage.com/forums/topic/144344-apple-snaffle-7800s-25th-birthday-game
http://www.atariage.com/forums/topic/152901-7800-happy-halloween

I wouldn't recommend the Atari ST platform for development. Its far easier to develop on the PC. For cross assemblers you can use :-

DASM
http://dasm-dillon.sourceforge.net

CC65
http://www.cc65.org

I use the CC65 system for all my projects. It allows you to use a linker :D.

For testing on the PC I use ProSystem emulator :-
https://home.comcast.net/~gscottstanton/

Avoid the Atari documentation for MARIA (7800 video chip) register definitions because it has some bugs in it. Use the ones by GCC (not the compiler people!).
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Re: Atari 7800 ST development system

Postby nativ » Fri Dec 11, 2009 11:33 am

Thanks Groovy Bee!

Never know where this might all lead!

Nice to see you have done some software!

Regards

Ashley
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Re: Atari 7800 ST development system

Postby GroovyBee » Fri Dec 11, 2009 2:17 pm

I've also done the startup code and an assembly language graphics library for developing on the 7800 with CC65. That means you can use "C" for the logic and AI and my library handles the sprites, sound, joystick etc. Three of my games already use it.

I've also developed a windows graphics conversion tool that allows you to draw sprites in BMP files and it will output graphics for 160A, 160B, 320A and 320B MARIA graphics modes.

I'm hoping to get the library and supporting tools released sometime soon.

If you need more help, sign up over at AtariAge (if you aren't already a member) and head over to the 7800 programing section :-

http://www.atariage.com/forums/forum/52-atari-7800-programming/
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