Ripping graphics/sprites from Brataccas

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SoLo2
Captain Atari
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Joined: Wed Feb 04, 2004 4:09 am
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Re: Ripping graphics/sprites from Brataccas

Postby SoLo2 » Sun Feb 08, 2009 11:14 pm

Hello!


There aren't many games like Brataccas
in the actual market. It's unique.

It also did run in high and med resolutions.

It's an adventure like old 8bits styles,
"Pyjamarama!", "Everyone's A Wally!" (Mikro-Gen)
moving from room to room and side view,
but deeper, with talkative non playing characters
and more realistic graphics.
I don't know if it was a
pick-and-drop objects game, though.

Other Psygnosis: Barbarian and Obliterator.
Include the music.


Greetings,
SoLo2 (BITS)
~~~~~~~~~~~~~~~~~~~~~~~~~~*~~~
The BITS Club http://bits.atari.org

lbodnar
Atarian
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Posts: 1
Joined: Mon Oct 13, 2014 9:54 pm

Re: Ripping graphics/sprites from Brataccas

Postby lbodnar » Sat Nov 01, 2014 5:51 pm

I am looking at Brataccas code at the moment. It's clear as mud.

There are lots of linked lists and structures and this makes it difficult to visualise relationships between them.

I am also finding bugs but nothing that significantly alters the gameplay.


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