Ripping graphics/sprites from Brataccas


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Captain Atari
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Re: Ripping graphics/sprites from Brataccas

Postby SoLo2 » Sun Feb 08, 2009 11:14 pm


There aren't many games like Brataccas
in the actual market. It's unique.

It also did run in high and med resolutions.

It's an adventure like old 8bits styles,
"Pyjamarama!", "Everyone's A Wally!" (Mikro-Gen)
moving from room to room and side view,
but deeper, with talkative non playing characters
and more realistic graphics.
I don't know if it was a
pick-and-drop objects game, though.

Other Psygnosis: Barbarian and Obliterator.
Include the music.

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Re: Ripping graphics/sprites from Brataccas

Postby lbodnar » Sat Nov 01, 2014 5:51 pm

I am looking at Brataccas code at the moment. It's clear as mud.

There are lots of linked lists and structures and this makes it difficult to visualise relationships between them.

I am also finding bugs but nothing that significantly alters the gameplay.

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