joska wrote:This is plain and simple wrong. If EmuTOS isn't suitable for the A500, then why do you want to spend time on TOS 1.02 which is neither faster nor smaller than EmuTOS? And EmuTOS is already running on the Amiga.
It isn't, EmuTOS is NOT coded for A500, or do you think A500 is replete with IDE interfaces that EMUTos uses? Its primary Amiga use is in A1200.
And its my time, I can spend it as I please, i'm perplexed that you seem to worry about how I spend *my* time.
I doubt that Vincent couldn't "figure out" this
Then with respect, you're wrong.
I used *his* words, not mine. Note I didn't say he couldn't do it, just that he couldn't see a way to use Amiga 'hardware' to solve the problem. I have no doubt that he could have done it in software (I offered my routine to do just that), but he wanted to do it with hardware or not at all was my impression.
joska wrote: The reality is that there's very little point in adapting the VDI to the Amiga bitplane layout. Mono is easy, because the VDI works unmodified on that. But why spend lot of time adapting the VDI to display GEM applications in four colours?
Why do we bother to do anything with any of our obsolete hardware? Do we NEED a reason? ST's can be picked up relatively cheaply, it would simply be easier to just use the machine instead of using emulators and the like, but we don't
joska wrote:All of this - except sound as ST TOS doesn't have any sound routines - is already implemented in EmuTOS on the Amiga. But it won't solve your problem, because ST games usually has their own mouse/keyboard handler which talks directly to the keyboard controller. And virtually no ST game will use TOS to draw to the screen, but rather access the hardware directly. Then it will use the MFP - which the Amiga doesn't have - to split the palette. And access the YM directly to produce music, using a music player that also use the MFP for it's timers.
I'm aware of this, but lots of early ST games that the Amiga didn't get, didn't do a lot of those things, they were largely system compliant, those are the focus, not the exclusively hardware banging ones, hence the need to convert those separately.
Note i'm exclusively dealing with largely system compliant games that aren't necessarily taxing the ST to hard, if its a fast action game, then its not going to work properly, but slower paced games that don't rely on lightning fast display techniques, ripe for conversion.
joska wrote:There are very, very few "system compliant" games for the ST.
In my experience so far, thats not true. Bearing in mind i'm referring to early ST stuff that existed before the Amiga became popular, after a certain period, the Amiga got its own version, but for the first couple of years on the ST, plenty of system compliant stuff with minimal hardware banging is around, whether or not they are actually worth converting is another matter, but i'm merely exploring ideas right now, and EMUTos simply doesn't do 16 colour low res games.
I'm attempting to see if its doable for the lower performance stuff. I'm perplexed at the incessant resistance to the idea.