alexh wrote:Interesting. Most 3D games which are patched for faster processors do not benefit from the extra CPU power. They just spend most of their time waiting.
Alex, I went back and re-read this post. Maybe I misinterpreted your reply. Did you mean along the lines of the concept that no matter how fast software and hardware goes, that it's still usually waiting on user input? That's a generally accepted notion and I pretty much agree with it. I wasn't really talking about that though when I said the games benefited from an accelerator. Even reduced loading times, scrolling, etc, makes a game "feel" faster.
Look at the difference in Bards Tale at 8mhz and 40mhz (and I apologize for the poor video - start about the 3:40 mark):https://www.youtube.com/watch?v=nfADRmOQPtI