There's some discussion to update this to a newer version, let’s see.
ThorstenOtto wrote:I'm already struggling with compiling ObjectGEM (also available in Thomas' organization)
AtariX wrote:Hi !
I managed to successfully build and run Texel from the sources using PurePascal 1.1. I’m in touch with Thomas who expects to update GitHub accordingly.
TheNameOfTheGame wrote:Where did the translation for v2.30 come from?
ThorstenOtto wrote:The english version complains about not being able to load "texel_e.dat", although it is there.
ThorstenOtto wrote:the file already mentions it, but using different names for the functions makes it impossible to load sheets created by the german version with the english app,
ThorstenOtto wrote:i'm not able to compile your version. It complains about missing symbols ash_name etc. Also it looks like KeyCorrect() is stilled called in a lot of places, and returns "false" every time.
ThorstenOtto wrote:some of the popups in the english resource need to be tweaked.
I can not comprehend that. Which system?
I make a short test. Create with the german version and open with the english. No problem.
Code: Select all
;Also spreadsheets produced by German versions may not work correctly
;- if you want to edit these further, use the German texel.dat
I don´t no why but I commit not all files. I hope I copy now all.
ThorstenOtto wrote:using different names for the functions makes it impossible to load sheets created by the german version with the english app, or vice versa. I think only the descriptions should be translated there, but not the function names.
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