zView 1.0.2 released

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ThorstenOtto
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Re: zView 1.0.2 released

Postby ThorstenOtto » Tue Aug 27, 2019 10:49 pm

JeanMars wrote:I have 100 codecs or so in my codec folder, loading them is simply too costly compared to the possible usage.


Yes, but luckily most of them are the ones compiled by Lonny with Pure-C, so they are maybe 10k on average. That makes ~1MB total, which is currently IMHO acceptable, given that the old version took already ~8MB after startup. Also don't forget that you don't need to/should not install all codecs, especially if your are low on memory. Some of them actually load formats i never heard of.

only the SLB wrapper is loaded and loads 'true' SLB installed in gemsys/slb when image is loaded.


Unfortunately not yet, but that could be doable, too.

@Thorsten: having a look at the code, it seems that ldg libraries have preference to the new SLB model, is that intended?


No, there is no preference. The directory is scanned only once, and whichever is listed there first, will be used if there are duplicates. That sort of gives similar problems as order of programs in the auto folder, but having duplicate codecs would be waste of memory, anyway. I might add a check for duplicates, though. But i still hope to get rid of the old LDG codecs altogether, once the converted ones are available, making that check obsolete.

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Re: zView 1.0.2 released

Postby lp » Tue Aug 27, 2019 11:19 pm

I've only converted two codecs so far, but they do shrink in size. The overall foot print will certainly be better than the LDG model. Disabling codecs that load obscure formats is certainly a good idea. Quite a few of them are obscure and unlikely to be found in the wild, you actually have to go looking for them because they are rare. ;)

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Re: zView 1.0.2 released

Postby JeanMars » Wed Aug 28, 2019 8:18 am

Hi Thorsten,

No, there is no preference. The directory is scanned only once, and whichever is listed there first, will be used if there are duplicates.

yes I missed that point, I was misinterpreting the code I read.

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Re: zView 1.0.2 released

Postby Paolo » Fri Aug 30, 2019 2:55 pm

ThorstenOtto wrote:Hi,

after almost 6 years, a new version of zView is now available.



WOW! I always loved zView, I can keep the love going :D

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Re: zView 1.0.2 released

Postby ldv-01 » Fri Aug 30, 2019 3:58 pm

Hi Torsten,
Thank you for this new release of zView.

I tested on the FireBee the v4e and 000 builds (both 1.02 distribution and 19135 snapshot): PDF, IMG, TIF & GIF images are loaded correctly. The 000 build works correctly on the FireBee (although really slow at loading imgs).

A few issues with the v4e build:
- When starting zView: I have twice the warning: "Attempt to use rename to move a file is disallowed".
- PNG and JPG images are not loaded with the warning "zView doesn't support this image format." FYI, the images browser doesn't display the previews of PNG and JPG images. (Same images are loaded / previewed in the 000 build).

Common to 000, 020 build (untested the v4e ):
- I found a PNG image that crashes the 000 and 020 builds (v4e untested). The same PNG is loaded correctly by zView 1.0 (mikro).

Ldv

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Re: zView 1.0.2 released

Postby nagual » Fri Aug 30, 2019 6:08 pm

One dumb question:

What i need to run zView 1.0.2 ?
Only MiNT?
Is this work on Aranym with EmuTOS?
MagiC?

I try TOS/EmuTOS on Aranym, 68000 version, don't work, message is I need a newer AES ?

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Re: zView 1.0.2 released

Postby ThorstenOtto » Sat Aug 31, 2019 3:55 am

ldv-01 wrote:- When starting zView: I have twice the warning: "Attempt to use rename to move a file is disallowed".


I once also had this error. Reason was a mismatch between the compiled binary and the library used to build zView. Have to check that.

- PNG and JPG images are not loaded with the warning "zView doesn't support this image format."


Most likely caused by the error messages above, because the plugins could not be loaded.

although really slow at loading imgs


Yes you should really use the v4e build even on FireTOS. Otherwise lots of instructions have to be emulated.

- I found a PNG image that crashes the 000 and 020 builds (v4e untested).


If possible, can you send it?

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Re: zView 1.0.2 released

Postby ThorstenOtto » Sat Aug 31, 2019 3:59 am

nagual wrote:Only MiNT?
Is this work on Aranym with EmuTOS?
MagiC?


Haven't tried with EmuTOS yet, but it should work. At least it works with TOS 2.06/3.06. MagiC should work too.

message is I need a newer AES ?


Are you sure this message is from zView?

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Re: zView 1.0.2 released

Postby ThorstenOtto » Sat Aug 31, 2019 5:24 am

ThorstenOtto wrote:Have to check that.


Just did that, recompiled all libraries that are in use, and they are identical to the ones in the archive...

Did you copy the libraries to some other directory? Or are they maybe already in use by some other application, like Vision?

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Re: zView 1.0.2 released

Postby nagual » Sat Aug 31, 2019 9:12 am

EmuTOS+Aranym+fvdi+nvdi works OK:-)
Tos404+Aranym in any combination show following error - see attachment.

Is the problem with fVDI/NVDI ?
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Re: zView 1.0.2 released

Postby mikro » Sat Aug 31, 2019 10:10 am

Yes, you need either NVDI or enhancer.prg (attached to the original zview archive).

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Re: zView 1.0.2 released

Postby ThorstenOtto » Sat Aug 31, 2019 10:28 am

I have to check that, but i guess that's even unneeded. zView does not use anything from NVDI but vq_scrninfo. Without looking at enhancer, i think it can only get the information from the original VDI. And that could be done by zView, too.

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Re: zView 1.0.2 released

Postby ldv-01 » Sun Sep 01, 2019 2:48 pm

Hi,
I checked again my setup but I haven't found any SLB library doubles (The only SLB available are those copied from zview folder to mint/slb) and yes, Vision was not loaded. Still unable to load JPG and PNG files with zView.

Ldv

ThorstenOtto wrote:
ldv-01 wrote:- When starting zView: I have twice the warning: "Attempt to use rename to move a file is disallowed".


I once also had this error. Reason was a mismatch between the compiled binary and the library used to build zView. Have to check that.

- PNG and JPG images are not loaded with the warning "zView doesn't support this image format."


Most likely caused by the error messages above, because the plugins could not be loaded.


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Re: zView 1.0.2 released

Postby TheNameOfTheGame » Sun Sep 01, 2019 7:19 pm

Finally got my Hades hooked back up. zView working really well there. Takes about 1.5-1.6MB with letting everything load.

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Re: zView 1.0.2 released

Postby ThorstenOtto » Thu Sep 05, 2019 8:00 pm

Does anybody know which window frame manager was used when taking those screenshots (they are contained in the hypertext):

cardformat.jpeg
browser.jpeg
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Re: zView 1.0.2 released

Postby rudis » Thu Sep 05, 2019 8:26 pm

MagiC Winframe by Eric ... dosnt remember..

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Re: zView 1.0.2 released

Postby ThorstenOtto » Thu Sep 05, 2019 9:22 pm


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Re: zView 1.0.2 released

Postby Neurotoxic » Fri Sep 06, 2019 6:30 am

ThorstenOtto wrote:Yes, thanks, found it: http://www.ersoftware.fr/atari/wind.html


Unfortunately it's only a demo version. I sent him a an e-mail years agao asking for the full version. I wanted to pay for the full version but I never got an answer. In the demo version the frame will turn into black and white after ten mintues and remains in that state. So it wasn't useable for me. :(
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Re: zView 1.0.2 released

Postby ThorstenOtto » Fri Sep 06, 2019 6:42 am

Yes, noticed that already. But i only need it to make some new screenshots for the documentation, where the dialogs have changed, so i can live with that.

Still too bad that there is no full version available, looks really nice.

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Re: zView 1.0.2 released

Postby mikro » Fri Sep 06, 2019 6:48 am

If the black&white effect is the only limitation, I guess it shouldn't be too hard to make it a full version. ;-)

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Re: zView 1.0.2 released

Postby ThorstenOtto » Fri Sep 06, 2019 9:25 am

Its the only one mentioned, i haven't seen other limitation yet, so go ahead ;)

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Re: zView 1.0.2 released

Postby TheNameOfTheGame » Fri Sep 06, 2019 11:24 am

Yes, that would be good. It's a nice winframe.

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Re: zView 1.0.2 released

Postby TheNameOfTheGame » Fri Sep 06, 2019 9:40 pm

Ok, the reg version of the XGem winframe was released in 2000 by Elite. Thanks to nagual for remembering this! :cheers:

XGM165R.zip
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Re: zView 1.0.2 released

Postby Playmobil » Fri Sep 06, 2019 11:37 pm

TheNameOfTheGame wrote:Ok, the reg version of the XGem winframe was released in 2000 by Elite. Thanks to nagual for remembering this! :cheers:

XGM165R.zip


Maybe yo do put it in this tread too : viewtopic.php?f=14&t=32323

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Re: zView 1.0.2 released

Postby ThorstenOtto » Fri Sep 27, 2019 10:57 am

And here a patched version of 0.78 (it is actually newer than the one attached above, which is version 0.65, not 1.65). This seems to be the most recent version, and has (amongst others) support to display miniicons in the titlebar.
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