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BoNuS wrote:Delmpaint support ? PI9 format (320x240x256) I believe it is...
Great job, like the viewer. In what language did you write it ?

BoNuS wrote:Delmpaint support ? PI9 format (320x240x256) I believe it is...
Great job, like the viewer. In what language did you write it ?



bjw66 wrote:DelmPaint... I could not find a single DelmPaint file... would love to have some .DEL (320x200x256 and 320x240x256) and .DPH (640x400x256 and 640x480x256) sample files...
/*
** '*.DEL' [DELMPAINT]:
** '*.DEL' IS A PACKED FORMAT (USING THE 'CRACK ART' PACKER).
** THAT MEANS YOU'LL HAVE 3 BLOCKS (3*32000 BYTES).
** IF YOU WANT TO USE DEL-PICS IN YOUR OWN PROJECTS:
** THE FIRST 2 LONGS ARE POINTERS THAT SHOW ON THE 2 OTHER
** PACKED BLOCKS (STARTPOINTS TO DEPACK).
** NOW YOU HAVE TO DEPACK ALL 3 BLOCKS (WITH THE CRACK ART
** DECRUNCHER).
** AFTER YOU HAVE DECRUNCHED THE BLOCKS THE FIRST 1024 BYTES
** ARE THE PICTURE PALETTE(!!!).
** THE NEXT (76800/VGA; 64000/TV) BYTES ARE THE GRAPHIC DATA.
** Delpaint high is one RGB palettefollowed by the data for 4
** seperate 320x240 pictures
*/ /*
** '*.DEL' [DELMPAINT]:
** '*.DEL' IS A PACKED FORMAT (USING THE 'CRACK ART' PACKER).
** THAT MEANS YOU'LL HAVE 3 BLOCKS (3*32000 BYTES).
** IF YOU WANT TO USE DEL-PICS IN YOUR OWN PROJECTS:
** THE FIRST 2 LONGS ARE POINTERS THAT SHOW ON THE 2 OTHER
** PACKED BLOCKS (STARTPOINTS TO DEPACK).
** NOW YOU HAVE TO DEPACK ALL 3 BLOCKS (WITH THE CRACK ART
** DECRUNCHER).
** AFTER YOU HAVE DECRUNCHED THE BLOCKS THE FIRST 1024 BYTES
** ARE THE PICTURE PALETTE(!!!).
** THE NEXT (76800/VGA; 64000/TV) BYTES ARE THE GRAPHIC DATA.
*/
Nyh wrote:bjw66 wrote:DelmPaint... I could not find a single DelmPaint file... would love to have some .DEL (320x200x256 and 320x240x256) and .DPH (640x400x256 and 640x480x256) sample files...
I once asked in this forum for examples of the various Falcon formats for my picture convertor. The response was quite exactly 0. In the end I used Hatari to emulate a Falcon and created the pictures myself. The Delmpaint format is weldocumented and easy to implement:
Hans Wessels


bjw66 wrote:Nyh wrote:bjw66 wrote:DelmPaint... I could not find a single DelmPaint file... would love to have some .DEL (320x200x256 and 320x240x256) and .DPH (640x400x256 and 640x480x256) sample files...
I once asked in this forum for examples of the various Falcon formats for my picture convertor. The response was quite exactly 0. In the end I used Hatari to emulate a Falcon and created the pictures myself. The Delmpaint format is weldocumented and easy to implement:
Hans Wessels
Yes, I found the same thing. I used Hatari and Steem because I got exactly 0 replies, like you. As for me, I don't care, but you are and were a well-known Atarian. But to see someone like you not get any help... . It makes me feel like I shouldn't bother anymore releasing newer versions of my viewer.
Ben Jos.



coy wrote:very handy ! been using Atari picture Viewer but this one is even better. I tried many formats (pic, pi, pc, neo, pac, img) and all work fine
just one thing, if you could add something like 'always open files in the current window' in the settings that would be great (not to have many windows all over the desktop each time a st pic is opened![]()
also, wonder what the top bar is for, tried to move it left/right but nothing happens ?

bjw66 wrote:At the top of my list now is the new MPP format.

would be great. I have plenty of them, i use a little tool called seq2gif which is nice, but you have to slide the animation over the executable (then it decompressed as gif format) - i guess associate those file with AST+PV would be easier to read thembjw66 wrote: Following that are some things that I have already written some code for, such as support for Level-2 and Level-3 .IMG files, support for .DLT and .SEQ animations, support for a few more packers...
yes i did but quite quickly..bjw66 wrote: As for the "top bar" not doing anything... well, you haven't read the help file.

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