redsteakraw wrote: First of which is a favorites list or continue playing being front and center. No one wants to scroll through a large list of games when you just want to continue where you left off.
Recents is already thing on MiSTer as of last week. Favorites could use mostly the same code if someone makes a UI modification to select favorites.
Second is making use of meta data and statistics and allowing for people to do things such as show what you played in the last month or year or cores based off of use time. With that data can come to the third making use of that data for opt in sharing allowing to show what is popular what your friends are playing and social network integration. I don't think that aspect belongs in the menu FPGA per say but could be done with the linux core and just feed the menu simple information to display. Another thing that can be done possibly is achievements by looking at certain memory values you can see if a certain task or objective has been completed.
I couldn't disagree more with this. What kind of world do you live in where you have to automatically show people in such detail your game playing habits? Do you also record when you eat meals, or brush your teeth, so facebook can see?
In truth, not having any kind of graphics to deal with makes everything easier to setup, fast to operate, more portable, and from a code perspective, more simple and malleable to work with. We never needed that stuff, and a lot of us don't even want that stuff. Why do you need a picture of a snes when you select the word "SNES". Is this just something retroarch has trained people for? Maybe because I mostly only use flash carts, such things seem bloaty and useless to me.